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	<title>GEOPE - PC, Wii, XBOX, Playstation Games Reviews &#38; News</title>
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	<link>http://www.geope.com</link>
	<description>Free Video Games News &#38; Reviews</description>
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		<title>NBA 2K12 Gameplay</title>
		<link>http://www.geope.com/nba-2k12-gameplay/</link>
		<comments>http://www.geope.com/nba-2k12-gameplay/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 14:12:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[nba2k12]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2480</guid>
		<description><![CDATA[The first real NBA 2K12 gameplay video was shown recently at E3 featuring the Lakers and Heat. The (PS3) gameplay shown is from a new game mode called: On The Move. The biggest thing that stood out to me was how smooth the game looked from jumper animations, dribbling, and just about everything. Also tons [...]]]></description>
			<content:encoded><![CDATA[<p>The first real NBA 2K12 gameplay video was shown recently at E3 featuring the Lakers and Heat. The (PS3) gameplay shown is from a new game mode called: On The Move. The biggest thing that stood out to me was how smooth the game looked from jumper animations, dribbling, and just about everything. Also tons of new animations you will notice in the short clip like that aggressive drive to the basket Bynum takes in the middle of the video. It looks like 2KSports has also added new graphics that highlight the player with the ball around his feet such as the shot range meter. Check out the NBA 2K12 Gameplay video below and let us know what you think.</p>
<p>&nbsp;</p>
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		<title>Deus Ex: Human Revolution (Preview)</title>
		<link>http://www.geope.com/deus-ex-human-revolution-preview/</link>
		<comments>http://www.geope.com/deus-ex-human-revolution-preview/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 14:04:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[dues ex]]></category>
		<category><![CDATA[human revolution]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2472</guid>
		<description><![CDATA[The devil is in the nerdy details, and the third Deus Ex game is starting to nail them down. We already knew it looked good. We already knew it appeared faithful to the talk/sneak/hack/shoot methodology of the unrivalled original. But there’s an extra dysfunctional pleasure to knowing how many augmentations there are, how many ways [...]]]></description>
			<content:encoded><![CDATA[<p>The devil is in the nerdy details, and the third Deus Ex game is  starting to nail them down. We already knew it looked good. We already  knew it appeared faithful to the talk/sneak/hack/shoot methodology of  the unrivalled original. But there’s an extra dysfunctional pleasure to  knowing how many augmentations there are, how many ways you can upgrade  them, how the inventory system works, how you get level-up points, what  happens when you combine items, and what you can do when you hack  security terminals.</p>
<p>You earn XP for killing, sneaking, hacking, talking, completing  objectives – anything you could call progress. A certain amount of XP  gets you one Praxis point – basically a level up. You spend Praxis on  upgrades for your augmentations: each has its own mini skill tree of  possible improvements. Praxis is meant to represent the way Adam Jensen  gets more effective with his cybernetic implants as he uses them – the  word itself is likely a corruption of the word ‘practice’. Expect every  review of the game to contain a box titled ‘Praxis makes perfect’.</p>
<p>Right now, the game shows 21 augmentations divided into lots of  interesting categories: neural, visual, defence, physical, movement,  offence, and sound. Each augmentation then has a few different ways it  can evolve: the Hacking Device, a neural augmentation, initially only  allows you to open locked doors once you’ve hacked a security terminal.  An early upgrade lets you also control cameras, and two later ones  enable you to mess around with turrets and robots respectively. Along  the way, there are four other upgrades that make the hacking minigame  easier, effectively letting you tackle better-defended terminals. Now if  you’ll excuse me for a moment, I need to loosen my collar.</p>
<p>The augmentations that are confirmed or are obvious additions are:  hacking, cloaking, speed, strength, mind-reading, a close-range  explosive attack, X-ray vision, visual analysis, increased health,  increased energy, increased lung capacity, soft landing, and comms (the  classic guiding voice in your head). Ones that are very likely, from  icons we’ve sneakily spied, are accuracy, temporary invulnerability, a  map, a security alert delay, and silent movement. Be right back, I need a  cold shower.</p>
<p>Even geekier good news is that Human Revolution has a proper,  grid-based inventory system with proportionally sized objects –  inventory Tetris. The second Deus Ex, Invisible War, simplified all this  to a line of slots that could each hold anything from a flamethrower to  a chocolate bar. Here, big guns take up lots of room, and they even  change shape and size as you add mods to them. If that doesn’t  physically arouse you, you’re a psychologically healthy human being and  you have no business here.</p>
<p>You might have heard that the game has a regenerating health system –  it does, but it’s not like Call of Duty’s. You have to avoid damage  entirely for a lot longer before you start to heal, and you heal slowly.  Slowly enough to need healthrestoring consumables if you’re under heavy  fire, and Human Revolution still has plenty of those.</p>
<p>It’s getting hard to keep my excitement in check. It’s the natural  tendency of any fan – short for fanatic, lest we forget – to assume the  worst, look for the flaws, and take any differences as detriment. That’s  a good thing – Eidos Montreal prowl forums and comment threads for  every reaction to what they put out about the game, and they take it all  to heart. But now it seems to have worked. Now there’s less to assume,  fewer flaws to find, and the differences seem increasingly positive. Do  we dare raise our expectations from cautious optimism to open frothing?  Personally, I’m not sure I have a choice.
<a href='http://www.geope.com/deus-ex-human-revolution-preview/deusextrailer1/' title='DeusExTrailer1'><img width="150" height="150" src="http://www.geope.com/wp-content/uploads/2011/01/DeusExTrailer1-150x150.jpg" class="attachment-thumbnail" alt="DeusExTrailer1" title="DeusExTrailer1" /></a>
<a href='http://www.geope.com/deus-ex-human-revolution-preview/deusextrailer3/' title='DeusExTrailer3'><img width="150" height="150" src="http://www.geope.com/wp-content/uploads/2011/01/DeusExTrailer3-150x150.jpg" class="attachment-thumbnail" alt="DeusExTrailer3" title="DeusExTrailer3" /></a>
<a href='http://www.geope.com/deus-ex-human-revolution-preview/deusextrailer4/' title='DeusExTrailer4'><img width="150" height="150" src="http://www.geope.com/wp-content/uploads/2011/01/DeusExTrailer4-150x150.jpg" class="attachment-thumbnail" alt="DeusExTrailer4" title="DeusExTrailer4" /></a>
<a href='http://www.geope.com/deus-ex-human-revolution-preview/deusextrailer5/' title='DeusExTrailer5'><img width="150" height="150" src="http://www.geope.com/wp-content/uploads/2011/01/DeusExTrailer5-150x150.jpg" class="attachment-thumbnail" alt="DeusExTrailer5" title="DeusExTrailer5" /></a>
</p>
<p><em>By Tom Francis [PCGamer.com]</em></p>
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		<title>Bad Company 2: Vietnam (Review)</title>
		<link>http://www.geope.com/bad-company-2-vietnam-review/</link>
		<comments>http://www.geope.com/bad-company-2-vietnam-review/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 09:52:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[bad company]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2467</guid>
		<description><![CDATA[Bad Com­pany 2: Viet­nam is here, well at least for PC play­ers who pre­ordered it at the EA store or on Steam. If you are like me you had this pre­or­dred weeks ago and now it is finally here. Many games this year have been mas­sive dis­ap­point­ments. Games that we had high expec­ta­tions of, most [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Bad Com­pany 2: Viet­nam</strong> is here, well at least for PC play­ers who pre­ordered it at the EA store or on Steam.  If you are like me you had this pre­or­dred weeks ago and now it is finally here.  Many games this year have been mas­sive dis­ap­point­ments.  Games that we had high expec­ta­tions of, most of which had high price tags, were com­plete let downs.  Need­less to say when I pre­ordered BC2:Vietnam I was concerned.</p>
<p>I am happy to say that BC2: Viet­nam is superb, Activi­sion take note, this is what DLC should be.  BC2 Viet­nam boasts 5 brand new maps, 6 new vehi­cles, 15 addi­tional new weapons that are char­ac­ter­is­tic of the time period, 60’s sound track and new voices to boot.  In addi­tion to this there are some other weapons that are in BC2 but they are Viet­nam era mod­els.  With a price tag of 14.99 this is quite a bit of con­tent, espe­cially when com­pared to the mea­gre offer­ings of Activi­sons DLC which only con­tain 5 maps and half of which are just rehashes of pre­vi­ous releases on older titles.   I may shoot myself later for say­ing this but this cur­rent offer­ing by DICE and EA could of eas­ily jus­ti­fied a $30.00 price tag and if they had a single-player cam­paign to boot it prob­a­bly could of stood as it’s own title.</p>
<p>Viet­nam does not come with it’s own cam­paign… while this is dis­ap­point­ing to me in one aspect, at 14.99 I didn’t expect one and with the amount of con­tent it had I am quite happy with­out it.  I should men­tion that this in an Era rarely cov­ered in games and well at that.  It would be nice to see a single-player cam­paign designed around Viet­nam.  It’s a story still fairly untouched by the game industry.</p>
<p>The maps are a real stand­out for me in this expan­sion.  Fol­low­ing the stan­dard Bat­tle­field map lay­out the maps are designed for 3 types of game­play.  Rush, con­quest and squad death­match.  One map that really stood out to me and actu­ally evoked some emo­tion from the dev­as­ta­tion that I saw around me was Hill 137.  If  any of you have seen Ham­burger Hill, the movie, this map is based off that.  If you want to read more about the bat­tle at Ham­burger Hill you can read about it here.  It’s actu­ally quite an inter­est­ing read.  The map takes you at the start, play­ing rush, depend­ing on the side you start on, in the jun­gle mov­ing up to take com­mand points.  After your team cap­tures the first set of com­mand points you move into the sec­ond stage of the map which is a mas­sive hill that has been bombed into obliv­ion.  All you see are burn­ing trees and scorched  ground.  The fires look real and  believ­able and with the gun­fire and the scream­ing of your squad-mates around you ele­vates that real­ity.  This is prob­a­bly my favorite map out of the ones I have played so far.  From what I can tell all of the maps will play on all three game modes.  This is dif­fer­ent from the orig­i­nal BC2 release where only some of the maps were playable in some game modes.</p>
<p>Rush mode made a big stand­out to me on Viet­nam as well.  Unlike the rush mode in BC2, and this could be con­tributed to the way the maps are designed, felt much more focused.  There were cer­tain maps where you could lit­er­ally cre­ate a choke point in the map and the only way to break that defen­sive line is to use a mix­ture of vehi­cles, medics, assault and snipers.   This results in epic amounts of car­nage, destruc­tion and death.  Without the proper com­bi­na­tion or “team­work” your team would get slaugh­tered.  That being said, it was very annoy­ing when you got placed on a bad team or one that didn’t work well together.  It could make for some very long and frus­trat­ing rounds.</p>
<p>I’ve found that much like with BC2, Viet­nam is best played with a group of friends.  I have a group of about 8 guys I play with and when we coor­di­nate together it’s about the most fun I have gam­ing period.  Noth­ing beats a cohe­sive team in BC2 or Viet­nam.  You will walk all over the other team if you have a well coor­di­nated group of guys.  If there is one com­plaint I have about the Bad Com­pany series it is that it doesn’t really encour­age the team to play as a team.  Instead you just find guys walk­ing around shoot­ing what­ever they can see.</p>
<p>The weapons are great as well in Viet­nam.  All of them feel authen­tic and real and fit with the time period.  The only gun that I felt was a lit­tle over­pow­ered com­pared to the rest was the PPSH.  The gun has almost dou­ble the fire rate of any other SMG and beats most the MG’s in the field as well and it’s far to accu­rate com­pared to what the tra­di­tional SMG should be.  I think the AK47 and the MG60 are my favorites in this expan­sion, it’s extremely grat­i­fy­ing to drop some­one with both of those weapons.</p>
<p>Sound fol­lows in the foot­steps of it’s pre­de­ces­sor and does not dis­ap­point.  When not play­ing with a group of peo­ple I have it blast­ing on my 1000 watt sound sys­tem and close range explo­sions and MG fire cre­ate bass that will knock pic­tures off your wall.  Gun­fire sounds superb and when you are in large fire fights with small arms fire, explo­sions, motors and scream­ing going on all around you I found that the game feel incred­i­bly immer­sive and intense.</p>
<p>I touched on this a lit­tle bit before but the visu­als in the game are top notch.  Hill 137 again was where they really stood out.  I think this is the best look­ing map in the Bad Com­pany series hands down.  I also think the game plays smoother then BC2 did.  I don’t think any new graph­ics were added per say but I think the game was opti­mized before it was released.  I can feel the dif­fer­ence between BC2 and Viet­nam.  Over­all Viet­nam looks bet­ter then it’s predaces­sor in most regards with the excep­tion of explod­ing tree’s.  When a tree gets knocked down it cre­ates a paper explo­sion.   The leaves look like thin, flat, green, pieces of paper.  This seems like some­thing they could of spent an extra day on but it’s def­i­nitely not a big deal.</p>
<p>PC gamers will be happy to know that the game has got­ten released first on PC and that the game has been opti­mized for the plat­form as well.  The game plays well and does not feel like it was ported from a con­sole ver­sion to the PC.   If you have a decent machine, you are in for a real treat.  I run the game on medium set­tings using eye­fin­ity on 3 x 25″  mon­i­tors, AMD 965 Phe­nom X2, 8gb of ram, Radeon 5850.  The game looks fan­tas­tic even on medium set­tings.  I haven’t tried on High set­tings yet because eye­fin­ity triples the drain on my video card.  How­ever, being that the game feels like it runs smooth I will prob­a­bly try it out and see how it feels.</p>
<p>Over­all BC2: Viet­nam is the best value for your money I have seen in a long time.  You get basi­cally an entirely new name with the excep­tion of a single-player cam­paign for the price of 14.99.  This is an expan­sion more than a DLC but I can’t help but won­der why DICE and EA can put out essen­tially a new game for 14.99 when Activi­sion can’t even put out 5 orig­i­nal maps for the same price.  I’m not a fan of EA but EA and DICE got it right with this expan­sion.  This is one of the best DLC/Expansions of the year hands down.  If any of you are con­sid­er­ing pur­chas­ing this, buy it now, you won’t be disappointed.</p>
<p><strong>Final Score: 9.5/10</strong></p>
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		<title>nVidia GeForce GTX 570</title>
		<link>http://www.geope.com/nvidia-geforce-gtx-570/</link>
		<comments>http://www.geope.com/nvidia-geforce-gtx-570/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 10:15:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming Hardware]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2459</guid>
		<description><![CDATA[With explosive performance and an innovative thermal design, NVIDIA® GeForce® GTX 570 rips through the latest games like Call of Duty: Black Ops and Tom Clancy’s H.A.W.X. 2 with quiet operation. As you’ve come to expect from a GeForce GTX GPU, GTX 570 packs support for all the premium GTX gaming technologies such as DirectX [...]]]></description>
			<content:encoded><![CDATA[<p>With explosive performance and an innovative thermal design, NVIDIA® GeForce® GTX 570 rips through the latest games like <em>Call of Duty: Black Ops and Tom Clancy’s H.A.W.X. 2</em> with quiet operation. As you’ve come to expect from a GeForce GTX GPU,  GTX 570 packs support for all the premium GTX gaming technologies such  as DirectX 11, NVIDIA® Surround, 3D Vision™, PhysX®, and SLI®. GeForce GTX 570 – arm yourself for battle.<br />
<strong>Built for DirectX 11</strong><br />
GeForce GTX 570 delivers massive DirectX  11 tessellation performance so you can crank-up the gaming realism with  incredibly detailed environments and characters.<br />
<img src="http://www.geope.com/wp-content/uploads/2010/12/overview-image2.jpg" alt="GTX 570" /><br />
<strong>Surround Gaming</strong><br />
Harness the graphics power of GTX 570 in SLI  to experience panoramic gaming across three screens with NVIDIA Surround  technology.<br />
<img src="http://www.geope.com/wp-content/uploads/2010/12/overview-image3.jpg" alt="GTX 570" /><br />
<strong>Play in 3D</strong><br />
Breakthrough the boundaries of your screen and enter a new dimension with NVIDIA® 3D Vision™ technology for games, videos, and photos.</p>
<ul>
<li><strong>Microsoft® DirectX® 11 Support</strong><br />
DirectX 11 GPU with Shader Model 5.0 support designed for ultra high  performance in the new API’s key graphics feature, GPU-accelerated  tessellation.</li>
<li><strong>NVIDIA® PhysX® Technology</strong><br />
Full support for NVIDIA PhysX technology, enabling a totally new class  of physical gaming interaction for a more dynamic and realistic  experience with GeForce.</li>
<li><strong>NVIDIA® 3D Vision™ Ready<sup>1</sup></strong><br />
GeForce GPU support for NVIDIA 3D Vision, bringing a fully immersive  stereoscopic 3D experience to the PC.  A combination of high-tech  wireless glasses and advanced software, 3D Vision transforms hundreds of  PC games into full stereoscopic 3D. In addition, you can watch 3D  movies and 3D digital photographs in eye popping, crystal-clear quality.</li>
<li><strong>NVIDIA® 3D Vision™ Surround Ready<sup>2</sup></strong><br />
Expand your games across three displays in full stereoscopic 3D for the  ultimate “inside the game” experience with the power of NVIDIA 3D Vision  and SLI technologies.  NVIDIA Surround also supports triple screen  gaming with non-stereo displays.</li>
<li><strong>NVIDIA® SLI® Technology<sup>3</sup></strong><br />
Industry leading NVIDIA SLI technology offers amazing performance scaling for the world’s premier gaming solution.</li>
<li><strong>NVIDIA® CUDA™ Technology</strong><br />
CUDA technology unlocks the power of the GPU’s processor cores to  accelerate the most demanding tasks such as video transcoding, physics  simulation, ray tracing, and more, delivering incredible performance  improvements over traditional CPUs.</li>
<li><strong>32x Anti-aliasing Technology</strong><br />
Lightning fast, high-quality anti-aliasing at up to 32x sample rates obliterates jagged edges.</li>
<li><strong>NVIDIA® PureVideo® HD Technology<sup>4</sup></strong><br />
The combination of high-definition video decode acceleration and  post-processing that delivers unprecedented picture clarity, smooth  video, accurate color, and precise image scaling for movies and video.</li>
<li><strong>PCI Express 2.0 Support</strong><br />
Designed for the new PCI Express 2.0 bus architecture offering the  highest data transfer speeds for the most bandwidth-hungry games and 3D  applications, while maintaining backwards compatibility with existing  PCI Express motherboards for the broadest support.</li>
<li><strong>Dual-link DVI Support</strong><br />
Able to drive industry’s largest and highest resolution flat-panel  displays up to 2560&#215;1600 and with support for High-bandwidth Digital  Content Protection (HDCP).</li>
<li><strong>HDMI 1.4a Support<sup>5</sup></strong><br />
Support for HDMI 1.4a including GPU accelerated Blu-ray 3D support,  x.v.Color, HDMI Deep Color, and 7.1 digital surround sound.</li>
</ul>
<div><strong>GPU Engine Specs:</strong></div>
<table border="0" cellspacing="0" cellpadding="0" width="600" align="center">
<tbody>
<tr>
<td width="300">CUDA Cores</td>
<td align="center">480</td>
</tr>
<tr>
<td width="300">Graphics Clock (MHz)</td>
<td align="center">732</td>
</tr>
<tr>
<td width="300">Processor Clock (MHz)</td>
<td align="center">1464</td>
</tr>
<tr>
<td width="300">Texture Fill Rate (billion/sec)</td>
<td align="center">43.9</td>
</tr>
</tbody>
</table>
<div><strong>Memory Specs:</strong></div>
<table border="0" cellspacing="0" cellpadding="0" width="600" align="center">
<tbody>
<tr>
<td width="300">Memory Clock (MHz)</td>
<td align="center">1900</td>
</tr>
<tr>
<td width="300">Standard Memory Config</td>
<td align="center">1280 MB GDDR5</td>
</tr>
<tr>
<td width="300">Memory Interface Width</td>
<td align="center">320-bit</td>
</tr>
<tr>
<td width="300">Memory Bandwidth (GB/sec)</td>
<td align="center">152.0</td>
</tr>
</tbody>
</table>
<div><strong>Feature Support:</strong></div>
<table border="0" cellspacing="0" cellpadding="0" width="600" align="center">
<tbody>
<tr>
<td width="300">NVIDIA SLI®-ready<sup>1</sup></td>
<td align="center">3-way</td>
</tr>
<tr>
<td width="300">NVIDIA 3D Vision Ready</td>
<td align="center"><img src="http://www.nvidia.com/content/includes/images/product_detail_template/checkmark.gif" border="0" alt="yes" /></td>
</tr>
<tr>
<td width="300">NVIDIA 3D Vision Surround Ready<sup>2</sup></td>
<td align="center"><img src="http://www.nvidia.com/content/includes/images/product_detail_template/checkmark.gif" border="0" alt="yes" /></td>
</tr>
<tr>
<td width="300">NVIDIA PureVideo® Technology<sup>3</sup></td>
<td align="center">HD</td>
</tr>
<tr>
<td width="300">NVIDIA PhysX™-ready</td>
<td align="center"><img src="http://www.nvidia.com/content/includes/images/product_detail_template/checkmark.gif" border="0" alt="yes" /></td>
</tr>
<tr>
<td width="300">NVIDIA CUDA™ Technology</td>
<td align="center"><img src="http://www.nvidia.com/content/includes/images/product_detail_template/checkmark.gif" border="0" alt="yes" /></td>
</tr>
<tr>
<td width="300">Microsoft DirectX</td>
<td align="center">11</td>
</tr>
<tr>
<td width="300">OpenGL</td>
<td align="center">4.1</td>
</tr>
<tr>
<td width="300">Bus Support</td>
<td align="center">PCI-E 2.0 x 16</td>
</tr>
<tr>
<td width="300">Certified for Windows 7</td>
<td align="center"><img src="http://www.nvidia.com/content/includes/images/product_detail_template/checkmark.gif" border="0" alt="yes" /></td>
</tr>
</tbody>
</table>
<div><strong>Display Support:</strong></div>
<table border="0" cellspacing="0" cellpadding="0" width="600" align="center">
<tbody>
<tr>
<td width="300">Maximum Digital Resolution</td>
<td align="center">2560&#215;1600</td>
</tr>
<tr>
<td width="300">Maximum VGA Resolution</td>
<td align="center">2048&#215;1536</td>
</tr>
<tr>
<td width="300">Standard Display Connectors</td>
<td align="center">Mini HDMI<br />
Two Dual Link DVI</td>
</tr>
<tr>
<td width="300">Multi Monitor</td>
<td align="center"><img src="http://www.nvidia.com/content/includes/images/product_detail_template/checkmark.gif" border="0" alt="yes" /></td>
</tr>
<tr>
<td width="300">HDCP</td>
<td align="center"><img src="http://www.nvidia.com/content/includes/images/product_detail_template/checkmark.gif" border="0" alt="yes" /></td>
</tr>
<tr>
<td width="300">HDMI<sup>4</sup></td>
<td align="center">1.4a</td>
</tr>
<tr>
<td width="300">Audio Input for HDMI</td>
<td align="center">Internal</td>
</tr>
</tbody>
</table>
<div><strong>Standard Graphics Card Dimensions:</strong></div>
<table border="0" cellspacing="0" cellpadding="0" width="600" align="center">
<tbody>
<tr>
<td width="300">Height</td>
<td align="center">4.376 inches (111 mm)</td>
</tr>
<tr>
<td width="300">Length</td>
<td align="center">10.5 inches (267 mm)</td>
</tr>
<tr>
<td width="300">Width</td>
<td align="center">Dual-Slot</td>
</tr>
</tbody>
</table>
<div><strong>Thermal and Power Specs:</strong></div>
<table border="0" cellspacing="0" cellpadding="0" width="600" align="center">
<tbody>
<tr>
<td width="300">Maximum GPU Temperature (in C)</td>
<td align="center">97 C</td>
</tr>
<tr>
<td width="300">Graphics Card Power (W)</td>
<td align="center">219</td>
</tr>
<tr>
<td width="300">Minimum Recommended System Power (W)</td>
<td align="center">550 W</td>
</tr>
<tr>
<td width="300">Supplementary Power Connectors</td>
<td align="center">Two 6-pin</td>
</tr>
</tbody>
</table>
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		<title>Tron: Evolution&#8217;s Glow Quickly Fades (Review)</title>
		<link>http://www.geope.com/tron-evolutions-glow-quickly-fades-review/</link>
		<comments>http://www.geope.com/tron-evolutions-glow-quickly-fades-review/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 10:16:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[disney interactive]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[tron]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2454</guid>
		<description><![CDATA[Between Disney&#8217;s 1982 classic Tron and its flash 2010 sequel lies Tron: Evolution, the video game that seeks to bridge the gap between the two films. This is one shaky bridge. Tron: Evolution puts players in the digital shoes of Anon (short for Anonymous), a faceless system monitor that gets caught up in the struggle [...]]]></description>
			<content:encoded><![CDATA[<p>Between Disney&#8217;s 1982 classic Tron and its flash 2010 sequel lies Tron: Evolution, the video game that seeks to bridge the gap between the two films. This is one shaky bridge.</p>
<p>Tron: Evolution puts players in the digital shoes of Anon (short for Anonymous), a faceless system monitor that gets caught up in the struggle between the original movie&#8217;s hero Kevin Flynn and Clu, a program created in Flynn&#8217;s likeness to represent him inside the digital world of The Grid. Clu has gone rogue, and it&#8217;ll take all of Anon&#8217;s free-running parkour skills and disc combat proficiency to set up the plot for Tron: Legacy.<br />
<strong>Ideal Player</strong></p>
<p>Players intrigued by Tron&#8217;s glowing digital world will find plenty of backstory lurking within Evolution&#8217;s extras, while devotees of Prince of Persia-style action adventure games might enjoy the action, as long as they don&#8217;t mind repetition.<br />
<strong> Why You Should Care</strong></p>
<p>Tron: Evolution is the direct sequel to what many consider the world&#8217;s first great video game movie, and elements from the game are said to give extra insight into scenes from the upcoming feature film Tron: Legacy.</p>
<p>How does Evolution fit into the Tron story? Evolution seems to take place way before the events in Tron: Legacy, mainly because Flynn is still a relatively young man, the mirror image of his evil avatar Clu. Olivia Wilde&#8217;s Quorra appears as she does in the film, though not nearly as sexy thanks to the game&#8217;s rough character models. Evolution basically establishes the status quo as seen in Tron: Legacy, showing us how Flynn became trapped in the Grid and how Clu transformed from a loyal program to an evil digital dictator. The meat of the Tron fiction found in the game comes from data files unlocked along the way, with the story often taking a back seat to the action, such as it is.</p>
<p>So that&#8217;s the adventure, what&#8217;s the action? I spent equal time in Tron: Evolution battling glowing enemies with my deadly disc and navigating the convoluted architecture of the grid using parkour-inspired wall running and climbing moves. Combat was dynamic and compelling at first, but soon it became clear that the best tactic to win was spamming energy-fueled power moves, transforming battles into a dance back and forth between enemies and energy wells. Likewise jumping, climbing, and wall-running about the environment was entertaining initially, quickly becoming stale as I realized the obstacles weren&#8217;t really evolving as the game progressed. Towards the end of the game the only real excitement came from being blinded by bad camera angles.<br />
Surely there&#8217;s more to it than that, right? Well there is the odd light cycle segment, though they&#8217;re a far cry from the tense light-trail based battle arenas of the original film. Here the light cycle is merely a method of conveyance, transporting Anon from point A to point B, often as the world is crumbling around him. These segments would be more enjoyable if the world were less monochrome, which would in turn make obstacles more visible. There are also a couple of tank-driving levels, which, while slow and plodding, were probably my favorite moments in the single-player campaign</p>
<p>Is the multiplayer just as tepid? Not at all! The multiplayer is actually where the action is in Tron: Evolution. Getting together with a bunch of players and tossing discs at each other or trying to trick them into running into your light cycle trail is a real blast. Unfortunately it&#8217;s a real unbalanced and repetitive blast. See, as you play through Tron: Evolution in multiplayer or single-player, you earn experience points which give you memory to spend on upgrades. These upgrades carry back and forth between the story missions and online modes. These upgrades are substantial, granting players massive chunks of extra health and powerful new weapons. Since there is no way currently to limit online matches to people of similar levels, I often found myself playing my level 21 character against lower-level players, and I tore through them like tissue paper. Conversely I could barely scratch a level 50 character. Between the unbalance and the fact that the game only comes with four maps (two more with the day-one free DLC), I can&#8217;t see multiplayer being a source of lasting entertainment.</p>
<p><strong>The Bottom Line</strong></p>
<p>Tron: Evolution wants to be a sexy, high-gloss Prince of Persia, trading desert sands and Arabian castles for the shining neon of the Grid. Sadly that aspiration is never fully realized, leaving us with an experience that&#8217;s dull despite its brilliant glow; a game that&#8217;s most impressive accomplishment is making a four to five hour adventure seem long and drawn-out. Multiplayer offers a spark of hope, but that spark dies out too quickly. It&#8217;s true that the game contains scenes and background information that could enhance your appreciation of both films, but those revelations will still be fresh when Tron: Evolution hits the bargain bin.</p>
<p><em>Tron: Evolution was developed by Propaganda Games and published by Disney Interactive Studios for the Xbox 360, PlayStation 3, and PC, released on December 7. Retails for $59.99 ($39.99 PC). A copy of the game was given to us by the publisher for reviewing purposes. Played through the entire story on average difficulty, earned level 22, and participated in multiple lengthy multiplayer matches.</em></p>
<p><em>Send an email to Michael Fahey, the author of this post, at fahey@kotaku.com. </em><br />
<em>via [kotaku.com]</em></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 187px; width: 1px; height: 1px; overflow: hidden;">
<h2>The Bottom Line</h2>
<p>Tron: Evolution wants to be a sexy, high-gloss Prince of Persia,  trading desert sands and Arabian castles for the shining neon of the  Grid. Sadly that aspiration is never fully realized, leaving us with an  experience that&#8217;s dull despite its brilliant glow; a game that&#8217;s most  impressive accomplishment is making a four to five hour adventure seem  long and drawn-out. Multiplayer offers a spark of hope, but that spark  dies out too quickly. It&#8217;s true that the game contains scenes and  background information that could enhance your appreciation of both  films, but those revelations will still be fresh when Tron: Evolution  hits the bargain bin.</p>
<p><em>Tron: Evolution was developed by Propaganda Games and published  by Disney Interactive Studios for the Xbox 360, PlayStation 3, and PC,  released on December 7. Retails for $59.99 ($39.99 PC). A copy of the  game was given to us by the publisher for reviewing purposes. Played  through the entire story on average difficulty, earned level 22, and  participated in multiple lengthy multiplayer matches.</em></p>
<p class="contactinfo">Send an email to Michael Fahey, the author of this post, at <a href="mailto:fahey@kotaku.com?subject=http://kotaku.com/5710987/review-tron-evolutions-glow-quickly-fades">fahey@kotaku.com</a>.</p>
</div>
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		<title>Kane &amp; Lynch 2: Dog Days (Preview)</title>
		<link>http://www.geope.com/kane-lynch-2-dog-days-preview/</link>
		<comments>http://www.geope.com/kane-lynch-2-dog-days-preview/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 17:01:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[dog days]]></category>
		<category><![CDATA[kane and lynch]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2347</guid>
		<description><![CDATA[After just a few minutes with the final preview build of Kane &#038; Lynch 2, it&#8217;s clear that the presentation of the game isn&#8217;t just limited to the idea of online video. From the first cutscene (which I can&#8217;t talk about, upon pain of death), the influence of modern cinematography is clear. While Michael Mann&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>After just a few minutes with the final preview build of Kane &#038; Lynch 2, it&#8217;s clear that the presentation of the game isn&#8217;t just limited to the idea of online video. From the first cutscene (which I can&#8217;t talk about, upon pain of death), the influence of modern cinematography is clear. While Michael Mann&#8217;s presence is felt in the subject matter and a video style reminiscent of the outdoor camera work in his films Collateral and Miami Vice, there&#8217;s also elements of Paul Greengrass&#8217;s direction (and Oliver Wood&#8217;s cinematography) in The Bourne Ultimatum, and Doug Liman&#8217;s work in the original Bourne Identity. There&#8217;s a seriousness at work that&#8217;s bolstered by intimate camera angles and realistic presentation that sets Dog Days apart from Dead Men.</p>
<p>Also, there are attack dogs.<br />
Our final preview look at Dog Days before its release in a few weeks consisted mainly of firefights and dialogue, and I&#8217;ve come away with a few things in mind prior to my final verdict on the game.</p>
<p>First, as I mentioned before, the new visual style and presentation quirks are really selling the narrative and subject matter much more successfully than pretty much any game dealing with this subject matter has. By comparison, GTA&#8217;s crime infused stories look like kids&#8217; stuff. The language and delivery and camerawork are disturbing, violent, gray stuff, but they&#8217;re presented with conviction and confidence, and 3 full chapters in, Dog Days is pretty engrossing.</p>
<p>Second, the story and gameplay are coming together much more fluidly than they ever did in Dead Men, and the pacing feels much better so far. This could change of course; it&#8217;s still early in the game. But it&#8217;s got me hopeful &#8211; by the time the build was over, I wasn&#8217;t ready for it to be. That&#8217;s a good sign, right?</p>
<p>Finally, my major concern for Dog Days right now is a question of difficulty. Not only is the AI extremely aggressive, most weapons in Kane &#038; Lynch 2 are inaccurate and difficult to score effective shots with, meaning enemies don&#8217;t go down easy. Put simply, I died, often and frequently without much warning.</p>
<p>Again, these aren&#8217;t final thoughts. Kane &#038; Lynch 2: Dog Days releases in a few weeks. However, Dog Days seems to be doing enough right to surpass IO&#8217;s previous effort and then some. We&#8217;ll just have to wait and see by how much. </p>
<p>Source <em>IGN</em></p>
]]></content:encoded>
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		<title>PlayStation Plus A Good Deal ?</title>
		<link>http://www.geope.com/playstation-plus-a-good-deal/</link>
		<comments>http://www.geope.com/playstation-plus-a-good-deal/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 16:49:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PLayStation]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2338</guid>
		<description><![CDATA[PlayStation Plus is upon us and packing a whole lot of promise, but some aren&#8217;t sold that the investment is worth the money. Rather than sit here and argue, we&#8217;re going to take two PlayStation Plus Users and track their week-to-week PlayStation Plus progress. As you probably know, PlayStation Plus is Sony&#8217;s new subscription service. [...]]]></description>
			<content:encoded><![CDATA[<p>PlayStation Plus is upon us and packing a whole lot of promise, but some aren&#8217;t sold that the investment is worth the money. Rather than sit here and argue, we&#8217;re going to take two PlayStation Plus Users and track their week-to-week PlayStation Plus progress. As you probably know, PlayStation Plus is Sony&#8217;s new subscription service. Users pay $50 in the United States (39.99 GBP in the UK), and for one year they get exclusive demos, avatars and themes along with free games and game discounts. There&#8217;s other stuff, but this feature is only tracking the cash. For the next year, IGN PlayStation Executive Editor Greg Miller and IGN Guides Guru Colin Moriarty will track their PlayStation Plus PlayStation Network purchases every Wednesday. If they buy a full price game, it won&#8217;t be logged here. On the chalkboards below, we&#8217;ll track what the &#8220;free&#8221; content would have cost them as well as the discounts they&#8217;re receiving. Now, these figures will only include new stuff that the boys have downloaded. If they already own a piece of content, it won&#8217;t be included just because it has been discounted or marked as free. This is strictly what they&#8217;ve downloaded under the PlayStation Plus umbrella to date. Of course, Greg and Colin are hardcore PlayStation 3 users and download way more stuff than the average PSN user. If a more casual IGNer opts into the PlayStation Plus program, we&#8217;ll add them to the list. Will PlayStation Plus turn out to be a good deal? Will it prove its worth in a month? Keep checking this article to find out.</p>
<p>Source IGN<a href="http://www.geope.com/wp-content/uploads/2010/07/is-playstation-plus-a-good-deal-20100707004908152.jpg"><img class="aligncenter size-medium wp-image-2339" title="is-playstation-plus-a-good-deal-20100707004908152" src="http://www.geope.com/wp-content/uploads/2010/07/is-playstation-plus-a-good-deal-20100707004908152-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.geope.com/wp-content/uploads/2010/07/is-playstation-plus-a-good-deal-20100707004908152.jpg"><img class="aligncenter size-medium wp-image-2339" title="is-playstation-plus-a-good-deal-20100707004908152" src="http://www.geope.com/wp-content/uploads/2010/07/is-playstation-plus-a-good-deal-20100707004908152-300x225.jpg" alt="" width="300" height="225" /></a></p>
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		<title>Plain Sight Review</title>
		<link>http://www.geope.com/plain-sight-review/</link>
		<comments>http://www.geope.com/plain-sight-review/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 11:56:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Plain]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sight]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2295</guid>
		<description><![CDATA[Plain Sight is a game about self-destructive robots banging into each other in low-gravity levels fashioned after cassette tapes, pirate ships, and pocket watches. And if that isn&#8217;t enough to pique your interest, then consider this: It&#8217;s also a ton of fun. This multiplayer-focused action game is a chaotic hoot, filled with cel-shaded robots zooming [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Plain Sight is a game about self-destructive robots banging into each  other in low-gravity levels fashioned after cassette tapes, pirate  ships, and pocket watches. And if that isn&#8217;t enough to pique your  interest, then consider this: It&#8217;s also a ton of fun. This  multiplayer-focused action game is a chaotic hoot, filled with  cel-shaded robots zooming about beautiful minimalist environments. In  fact, the frantic pace and flighty targeting can sometimes lead to a bit  too much chaos, making it tough to tell exactly what&#8217;s going on, let  alone respond to it. For the most part, however, the dizzying pace is an  absolute joy. Plain Sight is an elegant and rewarding game that serves  as a reminder that the sweetest pleasures are often the simplest.</p>
<div><img src="http://image.gamespotcdn.net/gamespot/images/2010/158/reviews/989133_20100608_embed019.jpg" alt="" /></div>
<div>Excuse  me, I have to go. Somewhere there is a crime happening.</div>
<div>
</div>
<p>The anarchy begins with a simple move: dashing. By holding down the left  mouse button and then releasing it, you will dash forward. This is a  good evasive move, but it&#8217;s also key to an offensive strike because  holding the mouse button down will also lock on to an enemy in your  field of vision. As long as your target remains within view and within  range (in plain sight, if you will), your katana-wielding robot smashes  into its clanking victim when you release the mouse button. This  destroys your victim, and lets you suck up all of his stored energy.  That energy may eventually translate to points, but only if you&#8217;re  willing to make the ultimate sacrifice: suicide. The energy you  accumulate only does you good when you blow yourself up and, hopefully,  take down your enemies in your blast. The more energy you&#8217;ve stored up  and the more zippy bots caught in your explosion, the more points you  earn for upgrades. After each death, you apply these points to various  enhancements to your jumping skills, your dash power, and so on. Then,  you respawn and do it all over again.</p>
<p>Such a dry description doesn&#8217;t do Plain Sight&#8217;s moment-to-moment  gameplay a bit of justice, however. Game arenas float in space like  freaky deformed planets with stairways that lead to more stairways while  you and your foes dash and triple-jump about like overcaffeinated  toasters with legs. That every object exerts a gravitational pull  further contributes to the fury. You cannot fall off any map&#8211;gravity  will always pull you back. Using gravity to your advantage, you can  circle about various objects for any number of seconds, trying to keep a  surface between you and your foes by staying constantly on the move.  Some of the maps make absolutely brilliant use of the force exerted upon  you. On one map, for example, an inner object pulls every player to the  center, while peripheral platforms offer a chance for respite. It&#8217;s  wonderful chaos to be flung about space with a dozen or more other  players or AI-controlled bots; explosions and trails are everywhere  while you slam into your victims and catch them in your suicidal  detonation. Because you earn points by detonating, you perpetually need  to fight the urge to accumulate just a bit more energy, which leads to a  bigger blast radius and more points. Of course, the longer you cling to  life, the greater the chance that you will end up feeding the energy  accrued to your next assassin. This points mechanic throws in a welcome  sense of tension amongst the freewheeling fun.</p>
<div><img src="http://image.gamespotcdn.net/gamespot/images/2010/158/reviews/989133_20100608_embed001.jpg" alt="" /></div>
<div>Dead  or alive, you&#8217;re coming with me.</div>
<div>
</div>
<p>Plain Sight&#8217;s greatest asset&#8211;this breakneck tempo&#8211;also happens to be  its primary flaw. The madness of robots, robots everywhere is hugely  entertaining, but you don&#8217;t always feel completely in control. You  automatically target whomever the game wants you to target. This keeps  the pace moving because you never have to fiddle with manual targeting,  but with bots flying every which way, you aren&#8217;t guaranteed to lock on  to anyone, let alone a specific target. This can lead to some camera  flipping and random dashing as you try to get your next hapless victim  in your view or simply try to come to grips with the gravitational pull  of multiple objects at once. Nevertheless, it doesn&#8217;t take too long to  wrap your head around Plain Sight&#8217;s quirky rules. Once you get a feel  for the pull of gravity and the way you latch on to vertical surfaces,  your twitch skills will rise to the occasion. Soon, you&#8217;ll be soaring  through the abstract skies and zooming toward enemies at screaming  speeds and only occasionally getting flustered by the bedlam.</p>
<p>Deathmatch and Team Deathmatch modes offer a great way to enjoy all this  chaos. In fact, the speedy nature of the gameplay is a perfect fit for  these tried-and-true modes, which allow you to zip around without worry  of additional objectives. You can also try your hand at Capture the  Flag, though it&#8217;s the other two modes that bear special mention. Ninja!  Ninja! Botzilla! is an all-versus-one mode in which one player starts at  gargantuan size with a Godzilla mask on his or her head, and the others  repeatedly slam into the superpowered Botzilla, whittling his size down  with each successful smash. This can be a lot of fun, though because  your sights are set on a single player, you don&#8217;t get the pandemonium  that makes Plain Sight so special. (Granted, it&#8217;s a ton of fun to be  Botzilla  and slash away at the little bots that hound you.) Lighten Up  mode is a King of the Hill variant in which players compete to see who  can set off the largest explosion in a particular location. While it can  be tricky to maneuver to a very specific platform, this is Plain Sight  at its best: absolute mayhem. Ostensibly, you can check the in-game  leaderboards  to see how you stack up to others, at least in the Steam  version of the game, but as of this writing, the leaderboard screen  never got past the &#8220;looking for entries&#8221; indicator.</p>
<div><img src="http://image.gamespotcdn.net/gamespot/images/2010/158/reviews/989133_20100608_embed002.jpg" alt="" /></div>
<div>They&#8217;ll  fix you. They&#8217;ll fix everything.</div>
<div>
</div>
<p>Plain Sight pairs its insane speed with a beautiful visual style, in  which rich, bold colors provide a galactic backdrop to the sterile  constructs on which you run and tumble. Players leave behind them vivid  trails that indicate the amount of energy they&#8217;ve hoarded, and foes  explode in a flashy twinkle of glittering stars. Even the platform you  land on glows in the same hue as your trail, and the resulting look is  crisp and colorful but never so busy as to be distracting. The jaunty  jazz of the menu screens might lead you to believe that Plain Sight will  sport a similarly catchy audio design, but the sound is minimal. Yet  while the sound effects harbor no surprises, there are minor delights in  the clink-clink of your ninja robot prancing across a platform and the  joyous grunts he occasionally emits.</p>
<p>Plain Sight is a cheerful flight of fancy. Things can get a bit messy,  but that&#8217;s a forgivable side effect of a game that is all wonderful  madness. While there aren&#8217;t great hordes of people playing online, you  can practice against bots if you have trouble finding a match, and bot  play is almost as much fun as competing against humans. Plain Sight is  available on Steam and other digital distribution outlets and offers as  much pure fun as you could expect for $9.99.</p>
</div>
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		<title>The Sims 3: Ambitions Review</title>
		<link>http://www.geope.com/the-sims-3-ambitions-review/</link>
		<comments>http://www.geope.com/the-sims-3-ambitions-review/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 11:54:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[Ambitions]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sims]]></category>
		<category><![CDATA[the]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=2292</guid>
		<description><![CDATA[While playing Sims games of yore, sending your little computer people off to work was a straightforward process: The carpool drove up, and you waved good-bye to your digital self, who then earned simoleans by doing unseen tasks in some unseen work environment. In the Sims 3, you could exert minimal control, but your sims&#8217; [...]]]></description>
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<p>While playing Sims games of yore, sending your little computer people  off to work was a straightforward process: The carpool drove up, and you  waved good-bye to your digital self, who then earned simoleans by doing  unseen tasks in some unseen work environment. In the Sims 3, you could  exert minimal control, but your sims&#8217; workday tasks were hidden safely  under the hood. The Sims 3: Ambitions changes that. Now, with the  addition of professions&#8211;as opposed to careers&#8211;you no longer need to  wait patiently for your sims to return from work before you can set your  evil (or altruistic) plans in motion. Work tasks are now integrated  into your sims&#8217; daily lives, sending you about town to accomplish such  tasks as solving mysteries, fighting fires, and capturing ghosts. This  expansion adds other goodies to the main game as well, from new hobbies  to new public lots. None of these extras are as unexpected or  game-changing as the additions made by The Sims 3&#8242;s first  expansion, World Adventures,  but you shouldn&#8217;t sell this expansion short. Ambitions alters the  moment-to-moment gameplay in fun and refreshing ways, and Sims fanatics  needing more to tinker with in their digital dollhouses will want to  pick it up.</p>
<div><img src="http://image.gamespotcdn.net/gamespot/images/2010/157/reviews/991031_20100608_embed001.jpg" alt="" /></div>
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<div>He  ain&#8217;t afraid of no ghost.</div>
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<p>The most obvious way Ambitions enhances The Sims 3 is with professions.  By choosing a profession rather than a career, you receive job-related  tasks on your designated workdays that you perform to earn simoleans.  These objectives are generally fun and clever role-playing-type missions  typified by grin-inducing writing and a touch of the bizarre. Take the  ghost-hunting profession, for example. Paranormal investigation involves  sucking up spirits into your portable ghost vacuum, though as you  progress, you encounter a greater variety of jobs. For some extra cash  you could sell the lost souls you collect to the local lab, but if you  look kindly upon these groaning ghouls, you may prefer to set them free  in a nearby graveyard. If you&#8217;d rather pursue a more earthly  personality, you could always be an investigator. Your initial  assignments are fun and funny, having you interview clients who may  inform you that a nemesis is talking smack on some Internet forum or  that some mouthwash has gone missing. As you rise up the ladder, you  dust for fingerprints, hack computers, write police reports, and root  through your neighbors&#8217; trash. Though you should expect to do some  low-level grunt work for the police station early on, you might  eventually set up your very own investigations office. You could be an  architect, a stylist, a firefighter, and more, but no matter which you  choose, you&#8217;ll enjoy meeting your clients and completing your  objectives. City hall may even have some substantial rewards in store  for you for a job well done.</p>
<p>If you want to make your workday even more free-form, you could  designate yourself as self-employed and take advantage of other aspects  of The Sims 3&#8242;s economy. Dedicate yourself to gardening, fishing, or  World Adventures tasks like nectar-making, and sell off the fruits of  your labor to make a living. Even better, you could dabble in some new  hobbies: inventing and sculpting. Inventing requires you to collect  scrap, which you can buy or gather at a junkyard. Early inventions are  good for selling off at the new consignment shop, or for a bit of  household decorating. But there are also new related social  opportunities, so you can earn a decent reward for making a bunch of  toys and donating them to the neighboring school. Eventually, you&#8217;re  making time machines (just wait until you see what you can do with that)  and ghost-capturing devices. Just be careful: Inventing is a dangerous  hobby, so have a fire extinguisher handy, lest your ingenious inventor  die a horrible flaming death. Or perhaps a partner sim can come to your  rescue in a fire truck and put out the blaze before the grim reaper  arrives to make his deathly deal.</p>
<p>Sculpting is a bit safer, and while any given sculpture usually takes  more time to complete than a given invention, the resulting art brings  in more dough and looks nicer sitting by the pool. This hobby, too, is  nicely integrated into the other parts of the game. If you like throwing  parties and want to improve your social status, impress your guests  with an ice sculpture. Choose your medium&#8211;be it clay, wood, or  something else&#8211;and chip away. You can duplicate previous creations  easily, but it&#8217;s much more fun to set your sim to work on something new,  because it&#8217;s a joy to see what interesting creation might spring forth  from the raw materials you start with. Yet whether you spend your day  putting out fires and rescuing trapped neighbors, giving your friends  and family members a new hairdo, or doing laundry using the newly added  washer and dryer appliances, you&#8217;ll have a smile on your face the entire  time. As it turns out, your sims don&#8217;t always lead lives of blameless  bourgeois domesticity, and Ambitions makes a standard workday as  enjoyable as you could hope for.</p>
<div><img src="http://image.gamespotcdn.net/gamespot/images/2010/157/reviews/991031_20100608_embed002.jpg" alt="" /></div>
<div>Who  knew that taking advantage of petty squabbles was such a good source of  income?</div>
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<p>All these new professions and hobbies come with new animations and sound  effects to liven up the mood, and they&#8217;re as excellent as series fans  expect. The way your investigator sim waves underbrush in front of her  face as if hiding behind camouflage isn&#8217;t realistic, but it&#8217;s absolutely  charming and hysterical. Watching your inventor dig through the trash  at the local dump is equally fun as he throws about unwanted pipes. All  that beloved Sims personality is keenly on display, what with the  delightful <em>Ghostbusters</em>      -type music you hear when capturing  poltergeists and the clever designs of the inventions and sculptures you  might strew about the house and yard. Unfortunately, there are still  bugs and performance issues, and you may run into a few glitches with  Ambitions that you haven&#8217;t run into previously. We encountered  long-standing saved-game bugs that have carried over from the main game,  along with relationships that refused to update regardless of continued  interaction. In addition, item pop-in and stuttering can also be an  occasional eyesore, particularly when moving the camera across the map.</p>
<p>The Sims 3: Ambitions isn&#8217;t an outwardly dramatic addition to the Sims  universe, and technical problems could potentially get in the way of  your fun. Yet this is a thoughtful and delightful expansion, full of wit  and character, and it gives you even more control over your sims&#8217; daily  lives. If you enjoy nurturing (or antagonizing) these unintelligible  avatars that need to be told to empty their bladders, then adding  Ambitions to your games library is a sure way to show off your logic  skill.</p>
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		<title>Runaway: A Twist of Fate Review</title>
		<link>http://www.geope.com/runaway-a-twist-of-fate-review/</link>
		<comments>http://www.geope.com/runaway-a-twist-of-fate-review/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 11:52:39 +0000</pubDate>
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		<category><![CDATA[Runaway]]></category>
		<category><![CDATA[Twist]]></category>

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		<description><![CDATA[As a romantic comedy, Runaway: A Twist of Fate works pretty well. As an adventure game, not so much. Pendulo Studios&#8217; final chapter in the trilogy recounting the travails of lovable goofball Brian Basco and his erstwhile girlfriend, Gina Timmins, sacrifices gameplay for a whole lot of story in this mostly traditional point-and-click adventure. While [...]]]></description>
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<p>As a romantic comedy, Runaway: A Twist of Fate works pretty well. As an  adventure game, not so much. Pendulo Studios&#8217; final chapter in the  trilogy recounting the travails of lovable goofball Brian Basco and his  erstwhile girlfriend, Gina Timmins, sacrifices gameplay for a whole lot  of story in this mostly traditional point-and-click adventure. While you  might enjoy this chick-flick-mimicking romp as a gorgeous animated  movie with two likable leads, the dialogue is windy and not nearly as  funny as it thinks it is, and the puzzles are thin and predictable. It&#8217;s  not a great way for this charismatic series to go out, and even Runaway  veterans will probably be left feeling flat.</p>
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<div>Puzzles  are convoluted but not all that tough once you wade through the wordy  dialogue.</div>
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<p>The story is a little offbeat, especially if you finished the previous  game, Runaway:  The Dream of the Turtle. That game took place on a tropical  paradise and ended with an abrupt &#8220;to be continued&#8221; conclusion, while  its follow-up begins in New York City with Brian dying in a mental  hospital after being convicted of a murder he didn&#8217;t commit. Other than  the characters, nothing directly connects this game to the last one  right away. You have to wait until past the midway point before things  start to connect, which is frustrating for those who have been following  the trials of this pair since 2003 and want a more immediate payoff.  The only upside of this fresh start is how it allows newcomers to jump  on board with the new game and not feel as if they&#8217;ve missed anything.</p>
<p>The personality of A Twist of Fate follows in the footsteps of the two  previous Runaway games. Lush production values remain the highlight. The  exaggerated faces and backgrounds gives the game a unique aesthetic  which fits in nicely with the cartoonish vibe of the storytelling  Nothing is taken seriously, even a supposed murder and time spent locked  up in Happy Dale Sanatorium (where the slogan is &#8220;You&#8217;d be Mad to Go  Elsewhere&#8221;). In a game like this, it&#8217;s perfectly natural for a dimwitted  pretty boy like Brian to have wide eyes atop a lantern jaw, for goofy  sidekicks to resemble cartoon Steve Buscemis and fat Elvis  impersonators, and for the heroine Gina to rock a spunky look with  cocked eyebrows and Sophia Loren lips.</p>
<p>Voice acting is equally luxuriant. Every character comes equipped with  excellent, if intentionally cheesy, spoken dialogue. But you can have  too much of a good thing. Most conversations drag on far too long,  forcing you to wade through lots of unnecessary wordplay. Even worse,  lines often give center stage to dumb jokes a lot less funny than the  writer thought they were. The only real exception is Brian&#8217;s nutcase  buddy Gabbo, who has a lot of funny tics, like how he shouts &#8220;Bananas!&#8221;  in the middle of sentences for no reason. Even the music is a strong  point, with the tunes perfectly reflecting what&#8217;s happening on the  screen and adding to the interactive-movie atmosphere.</p>
<p>Puzzles are simple point-and-click item collections, resulting in a  short game where you do nothing aside from picking up odd bits of  rubbish and experiment with this stuff to see how it might solve various  dilemmas. Chances are you know this tune very well. In every scene you  hit F2 to highlight the hotspots on the screen, and then you pick up  whatever you can and go straight to the obvious solution if one presents  itself or start playing around until you stumble upon what you need to  do.</p>
<div><img src="http://image.gamespotcdn.net/gamespot/images/2010/147/reviews/954811_20100528_embed002.jpg" alt="" /></div>
<div>Cartoony  graphics even feature some characters you might recognize, like the  Steve Buscemi look-alike Gabbo.</div>
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<p>Just about everything is at least somewhat convoluted, so you do need to  use some adventure-game logic. When breaking Brian out of his tomb, for  instance, Gina has to go through a crazy sequence of actions, such as  flash-freezing a glove and translating an Ikea-esqe coffin assembly  manual with the help of a dead Swede (well, actually a crooked medium  with a Swedish-English dictionary). So much for just heading down to the  local hardware store for a sledgehammer. Still, even though you need to  make outlandish leaps of logic, there are few enough items and  locations in the game that it&#8217;s never difficult to figure things out.  Trial and error gets you through in a jiffy even when Sherlock-ian  deduction fails. And even if you do somehow happen to get really stuck,  you can fall back on the in-game hint system (although some of its hints  are more cryptic than the actual puzzles they purport to help solve).</p>
<p>Runaway: A Twist of Fate is an adventure for those who just want to  enjoy the ride. It&#8217;s an interesting enough story with likable  protagonists and great graphics, even if the dialogue is stretched out  beyond all limits of patience at times, but the actual game-playing part  of this adventure leaves a lot to be desired. There isn&#8217;t much  challenge, nor is there any innovation over what developers like  LucasArts and Sierra were doing well over a decade ago, so what you&#8217;ve  got is more of an animated movie than a game.</p>
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