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	<title>GEOPE - PC, Wii, XBOX, Playstation Games Reviews &#38; News &#187; and</title>
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		<title>Alienware Computers Will Come Pre-Loaded with Steam and Portal</title>
		<link>http://www.geope.com/alienware-computers-will-come-pre-loaded-with-steam-and-portal/</link>
		<comments>http://www.geope.com/alienware-computers-will-come-pre-loaded-with-steam-and-portal/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 18:16:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alienware]]></category>
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		<guid isPermaLink="false">http://www.geope.com/?p=2121</guid>
		<description><![CDATA[Dell announced that its all powerful Alienware line of PC gaming systems, including the Area-51 and Aurora desktops and the M17x and M15x laptops, will now come pre-loaded with a free copy of Valve&#8217;s award-winning game, Portal, powered by Steam, a leading platform for PC games with over 20 million accounts worldwide. With Steam pre-installed [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-small;"><span style="font-size: x-small;">Dell announced that its all powerful Alienware line of PC gaming systems, including the Area-51 and Aurora desktops and the M17x and M15x laptops, will now come pre-loaded with a free copy of Valve&#8217;s award-winning game, Portal, powered by Steam, a leading platform for PC games with over 20 million accounts worldwide.</p>
<p>With Steam pre-installed on all these PCs, Alienware gamers can expect a higher level of service from their gaming experience right out of the box as existing Steam gamers may simply sign into their account to access all their purchased products. Customers new to Steam will find over 950 games at their finger tips, all supported by automatic updates, the Steam Friends Community of networking services, and more.</p>
<p><strong>&#8220;With its automatic game updates, easy friend finding and the ability to play your Steam purchased games on any PC, Valve has helped simplify PC Gaming to make it more enjoyable.&#8221;</strong> says Frank Azor, Senior Manager of Product Planning for Dell&#8217;s Gaming Group. <strong>&#8220;It&#8217;s for these reasons; we selected Steam to compliment the Alienware experience.&#8221;</strong></p>
<p><strong>&#8220;Entertainment, specifically gaming, is a primary use of PCs in the home and on the road,&#8221;</strong> said Jason Holtman, director of business development at Valve. <strong>&#8220;Alienware is a household name among PC gamers who want the most out of their hardware. The combination of Alienware hardware and Steam equals a superior gaming experience.&#8221;</strong></span></span></p>
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		<title>Command And Conquer 4 Official Fact Sheet</title>
		<link>http://www.geope.com/command-and-conquer-4-official-fact-sheet/</link>
		<comments>http://www.geope.com/command-and-conquer-4-official-fact-sheet/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 09:19:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[4]]></category>
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		<guid isPermaLink="false">http://www.geope.com/?p=852</guid>
		<description><![CDATA[Behold disciples of Nod, for the end is soon upon us. Electronic Arts&#8217; award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command &#38; Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command &#38; Conquer gameplay, while retaining the core compulsions that fans have come [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-small;"><span style="font-size: x-small;">Behold disciples of Nod, for the end is soon upon us. Electronic Arts&#8217; award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command &amp; Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command &amp; Conquer gameplay, while retaining the core compulsions that fans have come to love over the series&#8217; history.</p>
<p>It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod&#8217;s prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this “Tiberium Control Network” without GDI&#8217;s cooperation. Thus, the two opposing factions &#8211; GDI and Nod &#8211; inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. <em style="display:none"><a href="http://nerealp.co.cc/121.html">голова болит секс</a></em> </p>
<p>After 15 years, the network is nearly complete, Tiberium is under strict control and our revitalized, newly terraformed planet is on the cusp of a new age of prosperity and progress. It is then that the world&#8217;s citizens begin to seriously ponder why Kane chose to help, and what will he want in return. These questions and more lead to the dramatic final act of the Tiberium saga.</p>
<p>With a multitude of innovative new features to the fast and fluid C&amp;C gameplay, Command &amp; Conquer 4 offers players an entirely new way to play C&amp;C. An all-in-one mobile base, persistent player progression across all game modes that is constantly updated in a real-time online profile, a 3-class system for each of the two factions, co-operative play, and a 5v5 objective-based multiplayer mode that promotes teamwork and social interaction, make Command &amp; Conquer 4 unlike any other C&amp;C experience.</p>
<p><strong>Key Features</strong><br /> <strong style="display:none"><a href="http://nerealp.co.cc/121.html">голова болит секс</a></strong><br />
- The Epic Conclusion of the Saga &#8211; Command &amp; Conquer 4 brings the 15-yearTiberium saga to a powerful and epic conclusion, told through grittier and darker live action cinematics, the return of Nod&#8217;s enigmatic leader Kane (Joe Kucan) and all the answers on the fate of Earth, GDI, Tiberium, Nod and most of all, Kane himself.</p>
<p>- First Class-based C&amp;C &#8211; Play as Offense, Defense or Support classes from GDI and Nod. Each class is unique, offering players different play styles, giving you tons of strategic options and coming with its own set of units designed to support your chosen style.</p>
<p>- Mobile bases!- The Crawler is your giant, new, all-in-one mobile base that you control on the battlefield to produce new units, structures, powers and upgrades, each specific to the class and faction you chose to play with. Build units and store them in your hull as you move around the map and surprise your enemy with a sudden fury of units! <strong style="display:none"><a href="http://nerealp.co.cc/121.html">голова болит секс</a></strong> </p>
<p> <em style="display:none"><a href="http://nerealp.co.cc/88.html">малолетки занимаются сексом безплатное порно видео</a> <em style="display:none"><a href="http://nerealp.co.cc/121.html">голова болит секс</a></em> </em> </p>
<p>- Persistent Player Progression &#8211; Every unit you destroy awards you with experience points. Level up and spend your experience points on new units, powers and upgrades that give you more strategic options to choose from. Your progression is stored in your online profile that you can access from any PC with C&amp;C 4 installed.</p>
<p>- 5v5 Multiplayer &#8211; With its objective-based 5v5 multiplayer, Command &amp; Conquer 4 brings a new, social, real-time-strategy experience to your PC. Choose your individual classes and play together as a team to conquer your enemy. The all-new party system lets you move with your party of friends from one online battle to the next. </span></span></p>
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		<title>God Of War 1, 2 And 3 Confirmed For Playstation 3</title>
		<link>http://www.geope.com/god-of-war-1-2-and-3-confirmed-for-playstation-3/</link>
		<comments>http://www.geope.com/god-of-war-1-2-and-3-confirmed-for-playstation-3/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 09:28:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
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		<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=837</guid>
		<description><![CDATA[Sony Computer Entertainment America announced today a new and exclusive PlayStation 3 offering for the critically acclaimed God of War franchise, God of War Collection. Scheduled for release this holiday season, God of War Collection will feature reworked versions of both God of War and God of War II on a single Blu-ray Disc at [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-small;"><span style="font-size: x-small;">Sony Computer Entertainment America announced today a new and exclusive PlayStation 3 offering for the critically acclaimed God of War franchise, <strong>God of War Collection</strong>.</p>
<p>Scheduled for release this holiday season, God of War Collection will feature reworked versions of both God of War and God of War II on a single Blu-ray Disc at full 1280 x 720 resolution. Both critically acclaimed games, which were originally developed for the PlayStation 2, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3. Additionally, the Blu-ray Disc compilation will bring PlayStation Network trophy support to the franchise for the first time (included for both games). The compilation of both best-selling games costing just $39.99 MSRP.</p>
<p>Developed by Sony Computer Entertainment, Santa Monica Studio, the God of War series brings epic mythological battles to life with stunning graphics and an elaborate plot that puts Kratos, the triology&#8217;s main character, at the center of carnage and destruction as he seeks revenge against the Gods who have betrayed him. God of War III is scheduled for release exclusively on the PS3 in March 2010.</p>
<p><strong>&#8220;We are excited today to announce God of War Collection,&#8221;</strong> said Scott Rohde, vice president, Worldwide Studios America. <strong>&#8220;Our fans spoke and we listened; thanks to our partnership with Bluepoint Games, fans and newcomers to the series can experience the epic God of War and God of War II saga in stunning 720p on PS3. This Blu-ray Disc compilation brings Kratos to PS3 even earlier than expected.&#8221;</strong></span></span></p>
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		<title>And Yet It Moves Review</title>
		<link>http://www.geope.com/and-yet-it-moves-review/</link>
		<comments>http://www.geope.com/and-yet-it-moves-review/#comments</comments>
		<pubDate>Mon, 04 May 2009 13:48:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.geope.com/?p=450</guid>
		<description><![CDATA[One glimpse at And Yet It Moves should be enough to tell you that this is no ordinary platformer. You see a hasty sketch of a man ambling through a patchwork world of sharp textures bound by torn paper edges. But just as you&#8217;re starting to appreciate the do-it-yourself visual appeal, the world shifts. Down [...]]]></description>
			<content:encoded><![CDATA[<p>One glimpse at And Yet It Moves should be enough to tell you that this is no ordinary platformer. You see a hasty sketch of a man ambling through a patchwork world of sharp textures bound by torn paper edges. But just as you&#8217;re starting to appreciate the do-it-yourself visual appeal, the world shifts. Down is no longer down. The ground has become a wall, and the man is falling through space. The world shifts again, and the man lands safely on a surface that was a ceiling just a few seconds earlier. It&#8217;s all relative in And Yet It Moves, a puzzle platformer that puts you in a world that you can rotate at will. You use this rotation mechanic to navigate a variety of clever situations, from open spaces in which you must fall around objects to tight passages in which you yourself are the puzzle piece. Many of the levels are devious and engaging, but the rotation mechanic is the lone gimmick that supports the action, and it starts to wear thin toward the end of the game. It may be a one-trick pony, but And Yet It Moves has enough cleverness and visual panache to make it worth a ride.</p>
<p>At its core, And Yet It Moves is a simple game. You move your paper character through the level, hitting checkpoints along your way to the end goal. Falling too fast or getting crushed will rip you to pieces, but you&#8217;ll reassemble quickly back at the last checkpoint, none the worse for wear. You can jump and move left or right. You can rotate the world 90 degrees clockwise or counterclockwise, or spin it 180 degrees in one go. This meager set of abilities is all you have to work with, but the power of rotation gives you an astonishing freedom of movement. You can move along virtually any trajectory with the right combination of jumping and rotation. No matter which way the world rotates, your feet are always pointed down, so if you&#8217;re in the air, you&#8217;re always falling. If you stay aloft too long, you&#8217;ll reach terminal velocity and rip to shreds when you finally hit the ground. Managing your speed is crucial, and you&#8217;ll want to get accustomed to landing on sloped surfaces to lessen the impact and decrease the likelihood of death. Regardless of how careful you are, you&#8217;ll die fairly often. Fortunately, generous checkpoints and almost-instant respawning keep death from slowing you down too much.</p>
<p style="display:none">
<p>Death is just a part of the learning process, and it takes a while to recalibrate your spatial awareness. It&#8217;s easy to confuse clockwise and counterclockwise when you&#8217;re falling through space, but once you start to get the hang of it, you&#8217;ll find yourself doing some pretty cool stuff. One of the early puzzles requires you to go through a passage blocked by a nasty horned toad. To sneak by him, you have to herd a flock of bats near him and force him to retreat. Bats always roost on the ceiling, and you always fall to the floor, but you have to rotate the world so that you and the bats end up in the same area. It&#8217;s a tricky situation, and figuring it out is satisfying. There are a number of other environmental challenges like this that jibe well with the game&#8217;s quirky charm, including moving a banana through a maze without bruising it too badly and sneaking past an oversized Venus fly trap.</p>
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<p> The real challenge of And Yet It Moves isn&#8217;t getting by the various creatures you encounter, but rather mastering your own movement. Every level is packed with situations that force you to calculate strange trajectories or fall a long way without gathering too much speed. Sometimes it&#8217;s clear what you need to do and you just need to execute properly, which is easier said than done. Other times it&#8217;s not so clear, and you&#8217;ll do some serious trial and error (read: lots of dying) before you puzzle it out. There&#8217;s a certain plasticity to these problems, so when you eventually succeed, you may or may not know exactly how you did it. You may feel like you somehow cheaped your way past an obstacle, but more often than not you&#8217;ll just be delighted to be on your way. This flexibility means that you don&#8217;t always have to hit upon the one specific solution, which gives the puzzles a forgiving feeling that makes And Yet It Moves very accessible.</p>
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<p class="embscreen_caption">The puzzles in which you also control a shadow version of yourself are particularly good.</p>
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<p>The clever gameplay of And Yet It Moves is matched eloquently by its homemade paper-craft aesthetic. Levels look like they were assembled from high-resolution images that were printed out, casually ripped apart, and placed carefully to form the basic level structure. Roots crisscross the soil in the underground sections, and the rainforest areas feature explosively colorful flowers that are incongruously bounded by torn edges. Later levels get significantly wilder as brash textures set the stage for some of the more abstract puzzles. It&#8217;s a truly unique look that gives the game a lot of visual charm, though the white-paper line-sketch protagonist doesn&#8217;t bring a lot of character to the table. There is some ambient music that loosely fits the weird vibe, but it&#8217;s pretty sparse and you&#8217;ll probably prefer to use your own soundtrack. Muting the sound effects is also recommended. Every time you die, there erupts an abrupt, sibilant &#8220;TSOOTCH!&#8221; that feels like a brisk reprimand and is likely to grate on your nerves.</p>
<p> <em style="display:none"><a href="http://www.turtlesurvival.org/?the_falcon_and_the_snowman">The Falcon and the Snowman release</a></em> </p>
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<p> There are some really tricky parts, but you&#8217;ll generally move through the game at a reasonable pace and beat it in a few hours. When you are moving confidently and rotating the world comes naturally, And Yet It Moves is engrossing and satisfying. Progress is your only reward here, given that the game has no narrative elements or sense of purpose. The mute protagonist has a few cute animations, but for the most part you&#8217;ll rely on the joy of extra-spatial navigation to keep you interested. This joy does lose its luster as the game goes on, but the increasingly exotic level design manages to keep the good times rolling until the end. Those looking to get more out of the game can try for achievements and speed runs, and even if that isn&#8217;t really your thing, it&#8217;s worth competing against a top-scoring ghost just to see how people flirt with terminal velocity to pass levels alarmingly fast.</p>
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<p>And Yet It Moves is certainly unique, and novelty is one of its main selling points. The clever rotation mechanic is fun to play with and satisfying to master, though you will yearn for a meaningful twist or a new gameplay device before all is said and done. Nevertheless, there&#8217;s plenty of engaging puzzle action here, and it&#8217;s all presented in a strange and delightful way. You may end up wishing it was more substantial, but And Yet It Moves has enough style to make it a fun, worthwhile diversion.</p>
<p>Source [GameSpot]</p>
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		<title>GTAIV: The Lost and Damned sets one-day XBLA sales record (News)</title>
		<link>http://www.geope.com/gtaiv-the-lost-and-damned-sets-one-day-xbla-sales-record-news/</link>
		<comments>http://www.geope.com/gtaiv-the-lost-and-damned-sets-one-day-xbla-sales-record-news/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 14:44:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Microsoft declares first 360-exclusive Grand Theft Auto IV add-on has generated more revenue in 24 hours than any other DLC; hard numbers MIA. Given that Grand Theft Auto IV has sold more than 5.2 million copies in the US alone, there was little question that its first expansion would be a hit. Sure enough, today [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Microsoft declares first 360-exclusive Grand Theft Auto IV add-on has generated more revenue in 24 hours than any other DLC; hard numbers MIA.</strong></p>
<div class="story_body">
<p>Given that Grand Theft Auto IV has sold more than 5.2 million copies in the US alone, there was little question that its first expansion would be a hit. Sure enough, today Microsoft declared that Grand Theft Auto IV: The Lost and Damned has &#8220;eclipsed first-day revenue for all previous downloadable content on Xbox Live.&#8221; Microsoft also mentioned that the game was the &#8220;highest reviewed downloadable content ever from Rockstar Games,&#8221; although many sites declined to grade it as a full game.</p>
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<p> But while Microsoft was big on bravado in terms of The Lost and Damned&#8217;s number-one ranking, it was short&#8211;very short&#8211;on details. The 360-maker did not provide figures for how many units of the $20 expansion have been downloaded, nor did it say if the expansion was the top download domestically, internationally, or both. As of January 31, the 360 edition of GTAIV had sold more than 3.3 million units in the US according to the NPD, offering a massive installed base for the download. However, since it only tracks sales at retail, NPD will not be measuring sales of The Lost and Damned.</p>
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<p> <strong style="display:none"></strong> However successful the expansion, it will need to sell quite well to recoup the amount Microsoft paid for its exclusivity. In a conference call last June, Take-Two Interactive executives said that the software giant had paid $50 million for two 360-only expansions for the open-world crime game. The second 360-exclusive expansion is due later in the year.</p>
<p>Source [GameSpot]</p>
</div>
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		<title>PC Gaming Alliance Adds Representatives from Capcom and The Guildhall at SMU</title>
		<link>http://www.geope.com/pc-gaming-alliance-adds-representatives-from-capcom-and-the-guildhall-at-smu/</link>
		<comments>http://www.geope.com/pc-gaming-alliance-adds-representatives-from-capcom-and-the-guildhall-at-smu/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 14:14:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Capcom]]></category>
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		<guid isPermaLink="false">http://www.geope.com/?p=286</guid>
		<description><![CDATA[SAN RAMON, Calif. – February 3, 2008 – The PC Gaming Alliance (PCGA), a nonprofit corporation dedicated to driving the worldwide growth of PC gaming, today announced the addition of representatives from Capcom and The Guildhall at Southern Methodist University (SMU) to their Board of Directors. Capcom is a leading international developer and publisher of [...]]]></description>
			<content:encoded><![CDATA[<p>SAN RAMON, Calif. – February 3, 2008 – The PC Gaming Alliance (PCGA), a nonprofit corporation dedicated to driving the worldwide growth of PC gaming, today announced the addition of representatives from Capcom and The Guildhall at Southern Methodist University (SMU) to their Board of Directors. Capcom is a leading international developer and publisher of video games headquartered in Osaka, Japan recognized around the globe for franchises like Street Fighter, Resident Evil and Bionic Commando. The Guildhall at SMU is the premier graduate video game education program in the U.S.</p>
<p>The addition of these two leading organizations significantly broadens participation in the PCGA by the publisher and educational stakeholder communities and will provide the PCGA with much greater insight into their PC gaming issues and requirements.</p>
<p>&#8220;Capcom believes strongly in the value and strength of the PC gaming market as a global platform for our entertainment brands,&#8221; said Christian Svensson, vice president, business development and strategic planning. &#8220;Our participation in the PCGA&#8217;s activities over the past year has greatly improved our understanding of the market, provided us great business opportunities and allowed us to participate in improving the field of PC gaming. We&#8217;re pleased to have a representative on the board in order to directly help shape the future of the PC gaming environment.&#8221;</p>
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<p>&#8220;In order to fulfill our mission of providing the future professionals and leaders of the video game industry, we need to be engaged in all aspects of the value chain,&#8221; said Dr. Peter Raad, PCGA board member and executive director of The Guildhall at SMU. &#8220;We believe the work of the PCGA is vitally needed to ensure that the PC remains a viable platform of choice for gamers worldwide.&#8221;</p>
<p>Just last month, the PCGA unveiled a new membership structure fine-tuned to encourage broad industry participation. Member companies now enjoy access to a wealth of insight into PC Gaming, including the annual Horizons report, an in-depth financial analysis of the PC gaming industry worldwide. Promoter members can track progress and influence the work of the PCGA to develop a set of minimum hardware and software guidelines to improve consumer experiences, combat piracy, publish primary research, and advance the PC gaming ecosystem as a whole. While Contributor members collectively act as an advisory council to the alliance leadership.</p>
<p>&#8220;Since the PCGA was formed, the organization and its member companies have spread the word that PC gaming is a thriving $54 billion a year industry,&#8221; said PCGA president Randy Stude. &#8220;With the recent addition of Sony DADC and Howie&#8217;s Game Shack to our membership roll, we are already seeing proof that our new structure will provide the right mix of benefits for a greater number of industry players, while also better serving our current members and the overall PC gaming community.&#8221;</p>
<p>To find more information on joining the PCGA and its role as the voice of the PC gaming industry, visit www.pcgamingalliance.org.</p>
<p>About the PCGA<br />
The PC Gaming Alliance (PCGA) is a nonprofit corporation whose mission is to drive worldwide growth of PC gaming. The PCGA provides an open forum where companies can cooperate to develop and promote solutions that drive the PC gaming industry forward. The PCGA encourages the exchange of information and views to promote PC gaming, and shares promotional activity designed to grow the PC gaming industry.</p>
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<p>About Capcom<br />
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, France, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.</p>
<p>About The Guildhall at SMU<br />
The Guildhall at Southern Methodist University is the premier graduate video game education program in the US. Many of the school&#8217;s founders are industry icons, and classes are taught by industry veterans. In five years, the program has graduated over 250 students and alums have worked at more than 80 video game studios around the world, with several graduates now serving in leadership positions. SMU offers both a Master&#8217;s degree and a graduate Professional Certificate of Interactive Technology in Digital Game Development, with specializations in art creation, level design, and software development.</p>
<p>Source [GameSpy]</p>
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