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	<title>GEOPE - PC, Wii, XBOX, Playstation Games Reviews &#38; News &#187; Dark</title>
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		<title>Dark Sector Review</title>
		<link>http://www.geope.com/2009/05/04/dark-sector-review/</link>
		<comments>http://www.geope.com/2009/05/04/dark-sector-review/#comments</comments>
		<pubDate>Mon, 04 May 2009 13:31:57 +0000</pubDate>
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				<category><![CDATA[PC]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sector]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=432</guid>
		<description><![CDATA[Arriving on the PC a full year after it was released for the Xbox 360 and PlayStation 3, Dark Sector is a stylish action game in which you assume the role of Hayden Tenno, an elite black-ops agent with an infection that mutates his right hand into a lethal glaive. The boomerang-like glaive is an [...]]]></description>
			<content:encoded><![CDATA[<div class="story_body">
<p>Arriving on the PC a full year after it was released for the Xbox 360 and PlayStation 3, Dark Sector is a stylish action game in which you assume the role of Hayden Tenno, an elite black-ops agent with an infection that mutates his right hand into a lethal glaive. The boomerang-like glaive is an incredibly versatile weapon and, in conjunction with a decent selection of firearms, serviceable cover mechanics, and intelligent enemies, it keeps the single-player game entertaining from start to finish. The story is a mess, and sadly there&#8217;s no online support for multiplayer in the PC version, but come here looking for 10 to 12 hours of satisfying combat and you won&#8217;t be disappointed.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/102/reviews/928150_20090413_embed002.jpg" alt="" /></p>
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<p class="embscreen_caption">The prologue mission wastes no time dropping you into the action.</p>
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<p>The single-player game starts off promisingly with a moody black-and-white prologue mission set some 20 years before the events of the other nine levels. Getting comfortable with the controls used for gunplay and for getting in and out of cover should take you no time at all, and it won&#8217;t take you long to realize that the enemies you&#8217;re facing are smart enough to employ a lot of the same tactics that you do in the interest of self-preservation. The story gets underway with a bang as well&#8211;a few bangs, actually&#8211;but as you progress through the game, the story rarely feels like it&#8217;s moving along with you. Characters come and go without giving you any reason to care about them, you travel between locations killing everything that moves without really knowing why, and new abilities are frequently added to your formidable arsenal without explanation. Dark Sector&#8217;s lack of good storytelling shouldn&#8217;t hamper your enjoyment of the game too much because cutscenes are infrequent and brief. Nonetheless, it&#8217;s unfortunate that a protagonist as fun to play as Hayden doesn&#8217;t have a great narrative to back him up.</p>
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<p> To simply refer to Hayden as a killing machine would be to downplay just how overpowered you can feel at times while playing as him. The skills with conventional firearms that you learn in the prologue mission stay with you for the entire game, but even as increasingly powerful weapons become available to you, you&#8217;ll find that you spend far less time using them. That&#8217;s because throwing the glaive that grows from his right hand early on is a more elegant, powerful, and satisfying way to dispatch foes than any gun. Initially, the glaive is used simply as a projectile weapon that comes back to you like a boomerang after every throw, making enemy decapitations and severed limbs a rare treat early on. However, when you gain the ability to add aftertouch to your throws, it becomes an even deadlier projectile that you can steer around corners and over obstacles to butcher enemies in glorious slow motion. Applying aftertouch not only makes slicing up enemies easier, but also affords you a front-row seat for the kill because you get to see everything from the glaive&#8217;s perspective. Decapitating enemies this way <em>never</em> gets old, though some of the glaive&#8217;s other uses definitely do.</p>
<p>The glaive isn&#8217;t just an awesomely powerful weapon; it&#8217;s a veritable Swiss Army knife that can be used to unlock doors, open ammo crates, and pick up items that would otherwise be out of reach. The uses for Dark Sector&#8217;s answer to Link&#8217;s boomerang don&#8217;t end there, though, because with a little help from the elements your glaive can be used to light torches, create columns of ice, and even put out fires. By hitting specific items scattered throughout the world, it&#8217;s possible to imbue your glaive with electricity, ice, or fire for a short time, at which point using it to kill enemies becomes more satisfying than ever. But that&#8217;s rarely the reason why you&#8217;re afforded access to an element; more often than not, the elements are needed to overcome environmental obstacles or to solve simplistic (though occasionally challenging, timed) puzzles. For example, sheets of black goop stretched across doorways have to be burned before you can progress, and mechanically sealed doors can be opened only with an electric charge. Puzzles like these crop up a little too frequently in Dark Sector and, given that you don&#8217;t even have to think about them after the first occurrence, it doesn&#8217;t take long for them to feel like chores that you have to complete before you&#8217;re allowed to progress and have fun playing with enemies again.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/102/reviews/928150_20090413_embed003.jpg" alt="" /></p>
<p class="embscreen_caption">Decapitations have rarely been as easy or as satisfying as they are with the glaive.</p>
</div>
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<p>   Dark Sector&#8217;s impressive combat sequences are also broken up with exploration, which becomes a necessary evil as you realize that searching every nook and cranny of an area before progressing to the next is the only way to find ammo, currency, and weapon upgrades. Money can be used to buy new weapons on the black market, which is conveniently located under every manhole you come across. It&#8217;s important to buy and upgrade both a pistol (which you wield simultaneously with the glaive) and either a rifle or shotgun at some point, because weapons that you pick up from slain enemies function only for a short time before they&#8217;re automatically disabled. There&#8217;s a reason they do that, but going into it here would risk spoiling one of the story&#8217;s very few twists for you. Weapons on the black market are extremely expensive, so despite the range of options to choose from, you shouldn&#8217;t expect to own even half of them by the time you reach the boss at the end of your first play-through.</p>
<p>There are several boss battles in Dark Sector, and all of them are very different. Variety comes courtesy not only of bosses that differ wildly in shape and size, but also of the weapons and abilities that you&#8217;ll need to defeat them. None of the bosses are overly challenging if you take your time with them because, with only a few exceptions, their attacks just aren&#8217;t powerful enough to kill you with a single blow. They&#8217;ll hurt you, and the borders of the screen will flash red to let you know that you&#8217;re injured, but Hayden regains health so quickly that getting into cover briefly or even performing a few evasive rolls is generally all you need to do to get back to full strength. That&#8217;s not to say that all of the boss battles are easy, though, because they&#8217;re not. It&#8217;s just that often the tricky part is figuring out how to beat them rather than actually doing it.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/102/reviews/928150_20090413_embed004.jpg" alt="" /></p>
<p class="embscreen_caption">There&#8217;s no health bar, but you know when Hayden&#8217;s hurting.</p>
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<p> <em style="display:none"></em> <em style="display:none"><a href="http://www.bcen.net/?i_heart_huckabees">I Heart Huckabees movie</a> <strong style="display:none"><a href="http://www.bcen.net/?i_heart_huckabees">I Heart Huckabees trailer</a></strong> </em>  Although playing through Dark Sector&#8217;s single-player mode doesn&#8217;t reward you with a great story, it&#8217;s definitely a great way to prepare for the game&#8217;s LAN-only multiplayer offerings. There are only two multiplayer modes, but both of them will afford you the opportunity to play as Hayden at some point, complete with all of the skills that he has at the end of the single-player game. Both of the multiplayer games, titled Epidemic and Infection, were originally designed for only 10 players on consoles but now support up to 32 on five maps that are no longer big enough. Epidemic pits two teams, each led by a Hayden, against one another in a battle to see which team can kill the other&#8217;s leader first. Infection challenges one player, as Hayden, to kill as many of the other players as possible before they manage to bring him down. When you&#8217;re not playing as Hayden, you assume the role of a garden-variety soldier armed only with a firearm, explosives, and the ability to move in and out of cover. One Hayden versus everybody else might not sound like a fair fight, but when used in conjunction with shield and stealth abilities, Hayden&#8217;s glaive-and-firearm combo gives him a significant edge over the competition. With that said, playing as Hayden is much more challenging now that there&#8217;s the potential for so many more players to come after you.</p>
<p>Neither the game types nor the maps really lend themselves to groups of less than a dozen or so players, so it&#8217;s really unfortunate that there&#8217;s no online play. However, bots can be used to make up the numbers in the likely event that you have less than 32 players on your LAN. Like the enemies in the single-player game, the bots generally exhibit intelligent behavior but occasionally slip up. Regardless, Dark Sector&#8217;s multiplayer modes are a lot of fun even when you&#8217;re playing as a soldier, and the biggest disappointment is simply that there aren&#8217;t more modes or maps. A straight-up deathmatch option in which everyone has Hayden&#8217;s abilities would probably be chaotic, but this seems like a missed opportunity regardless, as does the vehicle that you commandeer for a time in the single-player game but which is nowhere to be found in multiplayer.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/102/reviews/928150_20090413_embed005.jpg" alt="" /></p>
<p class="embscreen_caption">Without online support the multiplayer modes are unlikely to see much action.</p>
</div>
<p>Dark Sector still manages to impress visually, though you&#8217;ll occasionally stumble upon low-resolution textures while searching with a flashlight in darkened corners for pickups. Widescreen support is also less than perfect, considering that opting for any of the supported 16:10 or 16:9 resolutions crops off the top and bottom of the screen and slightly stretches what&#8217;s left vertically. Furthermore, it&#8217;s a little jarring in such a realistic-looking world that your glaive frequently travels through walls on its way back to you, but then this is a game that really tests your ability to suspend disbelief at every opportunity, given the nature of its puzzles and the lack of storyline. The game&#8217;s audio is also worthy of note, thanks to an original score that does a great job of letting you know when danger is present or past. Likewise, some really satisfying sound effects make the weapons feel powerful, the environments feel creepy and abandoned, and some of the enemies far more intimidating than they deserve.</p>
<p> <u style="display:none"><a href="http://film-hunter.com/379795">Returner movie download</a></u> As much fun as Dark Sector is, this PC port isn&#8217;t everything that it should have been. Bumping up the multiplayer count from 10 to 32 is all well and good, but the modes and the maps aren&#8217;t designed with that many players in mind, and the lack of online is unforgivable. The PC version of Dark Sector should have been an opportunity for the underappreciated multiplayer modes from the console games to finally find an audience, but as it stands this is an inferior game that&#8217;s fun only for as long as it takes you to reach and defeat the final boss in the single-player mode.</p>
<p>Source [Gamespot]</p>
</div>
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		<title>Drakensang: The Dark Eye Review</title>
		<link>http://www.geope.com/2009/04/09/drakensang-the-dark-eye-review/</link>
		<comments>http://www.geope.com/2009/04/09/drakensang-the-dark-eye-review/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 10:06:18 +0000</pubDate>
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				<category><![CDATA[PC]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Drakensang]]></category>
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		<category><![CDATA[Review]]></category>
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		<guid isPermaLink="false">http://www.geope.com/?p=419</guid>
		<description><![CDATA[.!. Last year&#8217;s hit from Germany, Drakensang: The Dark Eye, has arrived in North America with a budget price and a classic scope that evokes the likes of Baldur&#8217;s Gate. Production values are wanting in spots, but even with voice acting that might make your ears bleed and some convoluted character development, this remains an [...]]]></description>
			<content:encoded><![CDATA[<div style="display:none">.!.</div>
<div class="story_body">
<p> <em style="display:none"></em> Last year&#8217;s hit from Germany, Drakensang: The Dark Eye, has arrived in North America with a budget price and a classic scope that evokes the likes of Baldur&#8217;s Gate. Production values are wanting in spots, but even with voice acting that might make your ears bleed and some convoluted character development, this remains an involving, old-fashioned heroic saga. The Radon Labs-designed game still hits the spot if you&#8217;re looking for a traditional RPG with just the right mix of wizards in pointy hats and unsung heroes looking to fulfill their destiny.</p>
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<p>Drakensang&#8217;s story and setting have been compiled from so many fantasy novels, movies, and games that Drakensang will initially cause deja vu. You play a stereotypical hero who starts off as a nobody, yet soon becomes a legendary adventurer as the fulfillment of&#8211;yep, you guessed it&#8211;a prophecy. Everything here seems to have been randomly pulled out of the grab bag of RPG cliches. Gruff but lovable dwarves, hippie elves who just want to be left alone, mysterious messages from old friends, rampaging goblin hordes, and forgetful mages who are mirror images of Gandalf make up the cast of characters in the medieval fantasy land of Aventuria. As with timeless RPGs such as Baldur&#8217;s Gate, you manage an entire party of up to four adventurers. Quests are many and feature myriad goals that run the gamut from keep-busy jobs such as killing a white wolf and tracking down a stolen diadem to cleaning out a crypt of the undead and solving riddling rhymes. Just about the only touch of originality comes from the main plotline&#8217;s focus on dragons, which at one time ruled the world before a scaly civil war.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/090/reviews/935251_20090401_embed001.jpg" alt="" /></p>
<p class="embscreen_caption">Cramped quarters and an unwieldy camera make adventuring indoors rather awkward.</p>
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<p>The game&#8217;s mechanics are derivative and cluttered up with extraneous rules taken from Drakensang&#8217;s pen-and-paper inspiration, The Dark Eye. Characters are crammed with finicky stats, talents, and attributes that can be hard to come to grips with, especially in the beginning. Each hero comes with eight attributes, nine base values, five talent pools with five separate skills in each, a raft of combat talents dealing with each weapon type, three schools of special abilities, magic talents for spellcasters, and a recipe book for the alchemical, blacksmith, and archery goodies that you can put together on your own. Whew. In addition to all of this, there are a pile of races to choose from, all pulled from standard fantasy folk such as humans, elves, and dwarves, and in turn slotted into about 20 race-exclusive professions. For example, if you choose to play as an elf, you can become a ranger, fighter, or spellweaver. Pick a dwarf, and you&#8217;re stuck with a mercenary, sapper, or prospector. And so on.</p>
<p>
<p> Documentation and in-game tips are plentiful, leaving you with a lot of reading to do when rolling up a character. You can cut to the chase and select an adventurer with prerolled skills and stats, along with a suitable randomly chosen goofy name such as Gerron Goose or Glombo of Wildfang. But the huge number of talents and stats attached to each adventurer means that doing so just drops you into the game with scarcely an idea of what you&#8217;re doing. Any time saved on creating a hero is eaten up by the number of times you get killed due to not understanding what sort of character you&#8217;re adventuring with and wrangling with choices whenever you level up later on. To develop a true understanding of abilities, you need to spend a good hour or so creating a character in the expert mode, tweaking the tons of skills and stats until you have an idea what&#8217;s going on. Serious role-players will love this attention to detail; more casual fans may be overwhelmed.</p>
<p>A lot of attention has been paid to fine details that establish a feeling of venturing into real places. Every cave, chamber, and forest clearing has been dressed up like a movie set, with lots of dungeon accoutrements and trees adorning every place you go. All of these background effects can be a bit much, though. When adventuring outdoors, the dense foliage of the wilderness gets in the way so much that you have to constantly rotate the camera to keep an eye on your party. This problem is even worse indoors, given that the camera cannot be scaled back much beyond ceiling level. Instead of the bird&#8217;s-eye view of the action provided in most third-person RPGs, here the camera locks in tight on your party leader, making it nearly impossible to scroll back far enough to see the way ahead. In the darkest passages, you have to navigate using the minimap because you simply cannot see well enough to move around properly in the main screen.</p>
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<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/090/reviews/935251_20090401_embed002.jpg" alt="" /></p>
<p class="embscreen_caption">Drakensang has plenty of depth, but it&#8217;s a lot to figure out in the early stages when creating a character.</p>
</div>
<p>Sound consists of standard sword-smashing clangs and the celestial swooshes of spells, along with some of the most god-awful voice acting ever committed to a game. You almost wish that the developers had left the dialogue in German, because even though the end result would have been unintelligible to most of the North American audience, at least then the conversations would have sounded kind of cool. After being stuffed into English, every spoken line is wildly oversold with excessive shouting and exaggerated hand gestures. The lone saving grace is that most NPCs deliver their conversations through text after the opening blurt of words has brought shame to voice-only thespians everywhere. The core script itself has actually been written and translated well, with a minimum of the flouncy language that tends to creep into European RPG imports. On the other hand, most chats regarding quests are quite dull, which lessens the impact of saving the world D&amp;D-style, but is still better than the florid alternative.</p>
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<p>  <em style="display:none"></em> Larger-than-life RPG epics like Drakensang are few and far between these days. The story and quests are generic, and the character management is unnecessarily complex, but this is still a fairly captivating adventure that delivers most of what old-time RPG fans want and expect.</p>
</div>
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		<title>Aliens actor assaults Dark Athena</title>
		<link>http://www.geope.com/2009/01/24/aliens-actor-assaults-dark-athena/</link>
		<comments>http://www.geope.com/2009/01/24/aliens-actor-assaults-dark-athena/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 14:46:36 +0000</pubDate>
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		<category><![CDATA[Athena]]></category>
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		<guid isPermaLink="false">http://www.geope.com/?p=222</guid>
		<description><![CDATA[In 2003, Chronicles of Riddick: Escape From Butcher Bay earned high marks from reviewers who pointed to the Starbreeze Studios-developed first-person action game as an example of the proper way to convert films into games. Mo&#8217; Better Blues video Part of that was no doubt based on the game&#8217;s array of voice talent, which boasted [...]]]></description>
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<div class="wrap">
<p>In 2003, Chronicles of Riddick: Escape From Butcher Bay earned high marks from reviewers who pointed to the Starbreeze Studios-developed first-person action game as an example of the proper way to convert films into games.</p>
<p> <strong style="display:none"><a href="http://beautyeveryday.com/?mo_better_blues">Mo&#8217; Better Blues video</a></strong> <img src="http://image.com.com/gamespot/images/2009/022/lanceh055_embed.jpg" border="0" alt="" width="180" height="135" align="right" />Part of that was no doubt based on the game&#8217;s array of voice talent, which boasted Vin Diesel (<em>The Fast and the Furious</em>, <em>The Pacifier</em> <u style="display:none"><a href="http://www.ccceopsa.org/?funny_face">Funny Face ipod</a></u> ) in the title role, backed by a host of famous talent including Ron Perlman (<em>Hellboy</em>, <em>In the Name of The King: A Dungeon Siege Tale</em>), Xzibit (<em>Pimp My Ride</em>, <em>xXx: State of the Union</em>), and Cole Hauser (<em>Pitch Black</em>, <em>2 Fast 2 Furious</em>). For the upcoming Chronicles of Riddick: Assault on Dark Athena, Starbreeze has again aimed for a high-end voice cast.</p>
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<p> Diesel will again take the role of Riddick, although he will share the spotlight with a new cast of talented actors. Chief among the supporting cast announced today by publisher Atari is character actor extraordinaire Lance Henriksen (<em>Aliens</em>, <em>Stone Cold</em>). Joining Henriksen on the cast are a pair of <em>Prison Break</em> veterans in Michelle Forbes and Wade Williams.</p>
<p>Assault on Dark Athena is set for a spring release on the Xbox 360, PlayStation 3, and PC. It includes an all-new single-player adventure, a remake of the original Escape From Butcher Bay game, and a multiplayer component. For more on the game, check out GameSpot&#8217;s preview of The Chronicles of Riddick: Assault on Dark Athena.</p>
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<p> Source [ GameSpot ]</p>
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