<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GEOPE - PC, Wii, XBOX, Playstation Games Reviews &#38; News &#187; Office</title>
	<atom:link href="http://www.geope.com/tag/office/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.geope.com</link>
	<description>Free Video Games News &#38; Reviews</description>
	<lastBuildDate>Fri, 22 Jul 2011 14:15:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Leisure Suit Larry: Box Office Bust Review</title>
		<link>http://www.geope.com/leisure-suit-larry-box-office-bust-review/</link>
		<comments>http://www.geope.com/leisure-suit-larry-box-office-bust-review/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 10:11:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Box]]></category>
		<category><![CDATA[Bust]]></category>
		<category><![CDATA[Larry]]></category>
		<category><![CDATA[Leisure]]></category>
		<category><![CDATA[Office]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Suit]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=423</guid>
		<description><![CDATA[When the Leisure Suit Larry series was revived a few years back in Magna Cum Laude, its bawdy, over-the-top humor and minigame-heavy action seemed geared to capture a new generation of gutter-minded gamers. Leisure Suit Larry: Box Office Bust seems geared to offend, bore, or frustrate anyone who makes the mistake of playing it. The [...]]]></description>
			<content:encoded><![CDATA[<p>When the Leisure Suit Larry series was revived a few years back in Magna Cum Laude, its bawdy, over-the-top humor and minigame-heavy action seemed geared to capture a new generation of gutter-minded gamers. Leisure Suit Larry: Box Office Bust seems geared to offend, bore, or frustrate anyone who makes the mistake of playing it. The game&#8217;s shocking sense of humor has all but forsaken wit and cleverness, choosing instead to inundate you with a constant stream of ham-fisted innuendo and spray-and-pray vulgarity (if we say enough foul things, some of it&#8217;s gotta be funny, right?). Box Office Bust is an intensely adult game, yet the depressingly simple gameplay features more repetition than a children&#8217;s television show. Despite their simplicity, some of these tasks are actually difficult, thanks to poor platforming and fighting controls. When aggravatingly dull action combines with a desperately perverse sense of humor as they have in Leisure Suit Larry: Box Office Bust, they form an entirely new compound: soul-crushing, mind-poisoning shame.</p>
<p>The star of Box Office Bust is Larry Lovage, the protagonist from Magna Cum Laude and nephew of legendary lounge lizard Larry Laffer. Summoned to his uncle&#8217;s movie studio to help sniff out a saboteur, the young Larry arrives in a flurry of disgusting and lewd comments. This storm does not abate throughout the whole game, and you are subjected to a wide spectrum of vulgarity, including (but not limited to) scatological jokes, bestiality gags, and esoteric sexual slang. Most of the humor tries to be shocking, but it just ends up feeling like someone spent a few days on the Internet tracking down the nastiest stuff he could, and then transformed it into a script. This isn&#8217;t to say you won&#8217;t be shocked; Box Office Bust contains some of the foulest dialogue you&#8217;ll hear in a game. But most of it is far from entertaining, let alone funny.</p>
<p>This is fitting, however, because most of the game isn&#8217;t fun. A lot of your time is spent running around movie lots ad nauseam, and hijacking the herky-jerky golf carts doesn&#8217;t make it more fun, just faster. The detailed environments have a brightly colored cartoony aesthetic befitting a Looney Tunes game, which at least makes the endless running hither and thither a bit more bearable. Unfortunately, any relief the scenery might offer is quickly swept away by one of the many aggravating platforming sections. Larry can jump, double-jump, and wall-jump, and is forced to do so quite often. The controls are floaty, so you&#8217;ll have to be careful when setting up your jumps lest you send Larry over a ledge to his doom. He also loves to grip onto walls, preparing for a wall jump. More often than not, however, this gecko imitation will mess up your intended jump, and you&#8217;ll have to try again. The ability to move the camera or switch into first-person view makes jumping puzzles more manageable, but whether or not the camera will respond in a given situation is a crapshoot.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/095/reviews/944566_20090406_embed002.jpg" alt="" /></p>
<p class="embscreen_caption">No one will know if you fall off the wire on purpose. Just do it. End your misery.</p>
</div>
<p> <em style="display:none"><a href="http://www.unpourcentdinspiration.fr/?billy_mandy_s_big_boogey_adventure">Billy &#038; Mandy&#8217;s Big Boogey Adventure movie</a></em> </p>
<p>
<div style="display:none"><a href="http://www.beamcamp.com/?just_add_water">Just Add Water full</a></div>
<p> When you&#8217;re not struggling with this awkward platforming, you may be forced to grapple with the awkward combat. Larry can punch, kick, and block and can perform a magical-pirouette-knockdown attack, but again, the controls aren&#8217;t responsive. You may easily pirouette your enemies to the ground, or they might gang up on you and make it difficult for you to move. Standing your ground and duking it out is an exercise in frustration, making the best strategy a combination of running around, pirouetting, and kicking your enemies while they&#8217;re down. There are also some shooting and horse-riding sequences that aspire to mediocrity, and they round out a suite of action elements that are boring at best and infuriating at worst. PC players get a extra layer of frustration to top it all off: any button prompt is delivered as &#8220;B1,&#8221; &#8220;B2,&#8221; etcetera, forcing you to remember exactly how your keys are mapped. Delightful.</p>
<p>There are some mildly entertaining minigames, but they are relatively scarce and come with their own set of problems. After you complete one of the dream sequences in which Larry actually lives the movie he&#8217;s acting in, you get to direct the final scene. You do this by choosing which of the three cameras to focus on as the scene is acted out. Switching cameras in time with the action and dialogue cues is a neat challenge, and the cameras will often reveal funny happenings just off the set. The problem is, to do really well you have to listen to the dialogue, which is a trial in and of itself. The other notable minigame happens when Larry is trying to seduce one of the many women around the lot. The dialogue here is some of the best (morbidly amusing) and worst (absolutely atrocious) that the game has to offer. Though you can get some good laughs out of these conversations, you&#8217;ll have to endure some pretty bad stuff. When you are successful (you literally cannot fail), Larry takes the woman back to his skeezy trailer. Congrats?</p>
<p> <u style="display:none"></u> Not really. Though Box Office Bust wears out the bottom of the dialogue barrel by scraping it so vigorously, it barely scratches the surface of sexual content. All you see during the much-ballyhooed act is the suggestive rocking of Larry&#8217;s trailer. Not that you&#8217;d really want to see what is going on. All the women in the game are downright ugly, even by cartoon sexy-lady standards. Weird eyeballs, disproportionate features, and wonky shading effects wreak havoc on their faces, and many seem to be smuggling overinflated rugby balls beneath their skin, which makes them more freak show than pinup girl. This is bizarrely fitting, though, because the idea of any woman bedding Larry after hearing his obscene come-ons is truly frightening.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/095/reviews/944566_20090406_embed003.jpg" alt="" /></p>
<p class="embscreen_caption">And she&#8217;s one of the sexy ones.</p>
</div>
<ul style="display:none">
<li><a href="http://www.turtlesurvival.org/?moon_44">Moon 44 download</a></li>
</ul>
<p>Perhaps the greatest peril you&#8217;ll face when playing Box Office Bust is that, after being so heavily bombarded with such repulsive dialogue, you might find yourself tempted to repeat some of the things Larry says to your friends or family. Don&#8217;t. Keep your mouth shut and get rid of the game ASAP. Leisure Suit Larry: Box Office Bust is a cesspool of foul language and ugly personalities. The terrible gameplay is stretched thin over hours and hours of redundant, repetitive quests, and it&#8217;s a bad purchase even at its discount price. The one good thing you could say about Leisure Suit Larry is that it aims high: by relentlessly degrading men and women alike it transcends mere misogyny and insults us all equally and without prejudice.</p>
<ul style="display:none">
<li><a href="http://www.ccceopsa.org/?six_the_mark_unleashed">Six: The Mark Unleashed movie download</a></li>
</ul>
<p>Source [GameSpot]</p>
<p><em style="display:none"><a href="http://www.turtlesurvival.org/?maximum_risk">Maximum Risk release</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.geope.com/leisure-suit-larry-box-office-bust-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MLB Front Office Manager Review (PS3)</title>
		<link>http://www.geope.com/mlb-front-office-manager-review-ps3/</link>
		<comments>http://www.geope.com/mlb-front-office-manager-review-ps3/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 14:55:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Front]]></category>
		<category><![CDATA[Manager]]></category>
		<category><![CDATA[MLB]]></category>
		<category><![CDATA[Office]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=314</guid>
		<description><![CDATA[Flushed Away Sports management simulations have finally hit the big time. After years of indie obscurity, at least in North America, the genre has finally been hauled into the mainstream by EA Sports and 2K Sports. But don&#8217;t schedule a parade just yet. EA&#8217;s NFL Head Coach series has gone through some growing pains over [...]]]></description>
			<content:encoded><![CDATA[<div class="story_body">
<p><form style="display:none"><a href="http://www.ryankuder.com/?flushed_away">Flushed Away</a></form>
<p> Sports management simulations have finally hit the big time. After years of indie obscurity, at least in North America, the genre has finally been hauled into the mainstream by EA Sports and 2K Sports. But don&#8217;t schedule a parade just yet. EA&#8217;s NFL Head Coach series has gone through some growing pains over the past couple of years, and now 2K Sports&#8217; MLB Front Office Manager is off to a shaky start. The biggest problem with this latest attempt at taking management sims to the masses is a gamepad-oriented interface that makes even the most routine tasks about as irritating as trying to throw a curve ball while wearing oven mitts. Clunky controls and a near-total lack of feedback make it hard to feel like you&#8217;re in control of anything, let alone a $150-million big-league ballclub stocked with equally extravagant egos.</p>
<div class="embscreen_large"><span class="{'caption':'Everything+looks+good+on+the+surface%2C+but+good+luck+digging+into+the+nitty-gritty+of+the+player+database.','path':'2009\/034\/954505_20090204_embed003.jpg ','img':'3','pid':954505,'sid':6204145}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/034/954505_20090204_embed003.jpg" alt="" /></span></p>
<p> <em style="display:none"><a href="http://www.coast2coastnz.com/?a_different_loyalty">A Different Loyalty dvd</a></em> </p>
<p class="embscreen_caption"><span class="{'caption':'Everything+looks+good+on+the+surface%2C+but+good+luck+digging+into+the+nitty-gritty+of+the+player+database.','path':'2009\/034\/954505_20090204_embed003.jpg ','img':'3','pid':954505,'sid':6204145}">Everything looks good on the surface, but good luck digging into the nitty-gritty of the player database.</span></p>
</div>
<p>The basic approach on display here, however, is time-tested. The game follows in the footsteps of independently developed baseball management sims like Out of the Park Baseball and Baseball Mogul by putting you in the shoes of a Major League general manager. You start off by naming your virtual head honcho, selecting from a few face and clothing options (are you Joe Suit or Johnny Polo Shirt?), and picking a personal background that determines your skill at specific duties. If you set yourself up as an ex-manager, for instance, teams on the field get a leadership boost. If you take the low road and choose the legal profession, you receive a helping hand when it comes to contract negotiations. As time goes by and you chalk up wins in the Majors, you gain experience points that can be spent on bulking up other skills.</p>
<p>There is no option to work your way up to the Show from the minors, so following this brief character creation you simply pick a Major League team and grab the reins. You have pretty much total control over your club from this point on. Budgets, lineups, pitching rotations, allocation of scouting dollars, trades, and so forth are all under your watch, although you can flip over to automatic and let the CPU take care of the more mundane jobs. The team owner sets a player budget that serves as a de facto salary cap, but beyond that you&#8217;re free to do whatever you want. If you have a bad run, though, you can find yourself bounced to the curb and awaiting job offers from other clubs. Virtually all of the hardcore stuff serious baseball fans expect is present here, including the Rule 5 draft, player arbitration, and bidding on Japanese prospects.</p>
<p>Careers can be played as straight single-player campaigns, as a fantasy variation that employs a rotisserie-style scoring system, or in online leagues with up to 30 players. Just about nobody seems to be playing the game online, however, so finding an open league for your team is tough. It&#8217;s still only the start of February, but the lack of players isn&#8217;t good news considering that real pitchers and catchers are reporting to MLB training camps in just a couple of weeks. This is also the first baseball game to hit stores in 2009, so you would expect a little more online excitement around it.</p>
<div class="embscreen_large"><span class="{'caption':'One+of+the+few+things+that+MLB+Front+Office+Manager+has+going+for+it+is+its+good-looking+manager+screen.','path':'2009\/034\/954505_20090204_embed002.jpg ','img':'2','pid':954505,'sid':6204145}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/034/954505_20090204_embed002.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'One+of+the+few+things+that+MLB+Front+Office+Manager+has+going+for+it+is+its+good-looking+manager+screen.','path':'2009\/034\/954505_20090204_embed002.jpg ','img':'2','pid':954505,'sid':6204145}">One of the few things that MLB Front Office Manager has going for it is its good-looking manager screen.</span></p>
</div>
<p>At any rate, the foundation of MLB Front Office Manager is solid. It looks very good, as well. Big, bold letters and numbers splashed on the screen have a strong visual impact. This is a real plus in a genre where, at least on the PC, most of the competition comes from indie developers and looks more like spreadsheet programs for the office than something you would want to relax with at home. 2K Sports makes great use of its MLB license, loading the game up with a wealth of player photos and an attractive manager&#8217;s screen where you can watch the action unfold on the diamond and make calls from the dugout.</p>
<p> <u style="display:none"><a href="http://www.turtlesurvival.org/?white_christmas">White Christmas dvdrip</a></u> Implementation is where everything falls apart. A good sports management sim needs to have a database at its heart. This sounds like a dreadfully dull way to present a game, but it is an absolute necessity in this genre since you need to be able to easily sift through stats and sort players by the numbers. Yet here you&#8217;re working with screens almost entirely taken up by visual chrome and player photos, save for a relatively small area filled with a couple of columns of players and the barest minimum of stats. Player lists are abbreviated so that you can see only eight names on the screen at once, forcing you to tediously scroll through multiple menus. Information is presented in an almost nonsensical manner. The player negotiation screen, for instance, covers just six core stats for batters and pitchers, like AVG and W-L. So you&#8217;re forced to go rummaging around elsewhere in the rosters to dig up thorough information regarding essential data, like at-bats and hits allowed.</p>
<p>Vital data, such as overall player ratings and potential ratings, is often tucked away in layered information screens, necessitating a ridiculous amount of searching whenever you take on even the most rudimentary task. It&#8217;s tough just gathering the information needed when setting up pitching rotations. And it gets even worse when it&#8217;s time to sort through the dozens of players who need the protection of a 40-man roster prior to the Rule 5 draft every winter. The menu screens aren&#8217;t linked to one another either, meaning that you can&#8217;t zip from one screen to another. When you&#8217;re trying to re-sign a player, for instance, and he tells you he wants more years on his contract, you can&#8217;t move directly from the e-mail telling you about this demand to his negotiation screen. Instead, you have to scroll down the main menu to Transactions, open its submenu list, scroll down to Payroll, open it up, and then scroll down that list to the player&#8217;s name to pull up his contract offer page. It&#8217;s the same deal with CPU-offered trades. They are a bit more user-friendly in that you at least have the ability to instantly go to a comparison screen where you can check out the players on the block. But leaving this screen strands you back at the main menu, and you have to access your e-mail again to accept or reject the deal (which, incidentally, cannot be altered). Even the simplest roster-management tasks require five or six steps when they should necessitate just one. You spend more time chasing your tail than making baseball decisions.</p>
<div class="embscreen_large"><span class="{'caption':'Menu+navigation+takes+a+lot+longer+than+it+should.','path':'2009\/034\/954505_20090204_embed001.jpg ','img':'1','pid':954505,'sid':6204145}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/034/954505_20090204_embed001.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Menu+navigation+takes+a+lot+longer+than+it+should.','path':'2009\/034\/954505_20090204_embed001.jpg ','img':'1','pid':954505,'sid':6204145}">Menu navigation takes a lot longer than it should.</span></p>
</div>
<p> <em style="display:none"><a href="http://www.bcen.net/?duel">Duel movie download</a></em> </p>
<p>A lack of feedback makes MLB Front Office Manager even more confusing. Although you have Oakland A&#8217;s GM Billy Beane on tap providing tips about contracts, along with memos that keep important dates on the top of the screen so you don&#8217;t forget about something like the arbitration, much of what you do takes place in a vacuum. This is a particularly huge problem when it comes to handling players. While you&#8217;re kept well informed about looming deadlines, offers to free agents, to pending free agents, and to other teams during trade talks are dealt with through pretty much absolute silence. There is no back and forth with player agents or rival GMs, or any chance to counter an offer from another team. All you get is a flat acceptance or denial with an occasional personal observation, such as that the money being offered is &#8220;laughable.&#8221;</p>
<p>Signings aren&#8217;t even properly noted in the e-mail screen that covers all league communications. You would think that losing Manny Ramirez to free agency would be enough of a big deal to the Dodgers to warrant more than an e-mail buried among all the other league news of the day. A successful signing never gets much press, either. If you ink somebody like K-Rod, you don&#8217;t even receive so much as a cheesy &#8220;I&#8217;m looking forward to playing for you this year!&#8221; blurb. The only indications that your bid has been accepted are a one-line e-mail, maybe a follow-up note saying that the fans are excited, and notice that the player in question has been added to the Pending Transactions list and must be assigned within 10 days or released.</p>
<div class="embscreen_large"><span class="{'caption':'Most+other+sports+sims+would+offer+a+lot+more+player+stats+for+you+to+base+your+managerial+decisions+on.','path':'2008\/325\/954505_20081121_embed002.jpg ','img':'5','pid':954505,'sid':6204145}"> <img class="thumb" src="http://image.com.com/gamespot/images/2008/325/954505_20081121_embed002.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Most+other+sports+sims+would+offer+a+lot+more+player+stats+for+you+to+base+your+managerial+decisions+on.','path':'2008\/325\/954505_20081121_embed002.jpg ','img':'5','pid':954505,'sid':6204145}">Most other sports sims would offer a lot more player stats for you to base your managerial decisions on.</span></p>
</div>
<p>Finally, some of the decisions made by computer GMs are beyond bizarre. Every team in the game seems to be working under the same management philosophy. Each offseason, everybody appears to go after the same big-name free agents no matter what sort of budgetary restrictions they may be operating under. So this leads to ridiculous scenarios where poorer clubs like the Kansas City Royals waste $16 million a year on a washout like Jason Giambi, or the Cincinnati Reds dish off $21 million a year on Mark Teixeira. Sometimes these single big-name signings fill up nearly a third of a team&#8217;s overall payroll. Team budgets are also all over the place. The LA Dodgers start off with a budget of $111.6 million, while the cheapskate Toronto Blue Jays begin 2009 with a whopping $139.2 million. Somebody either hasn&#8217;t checked the lowly value of the Canadian dollar lately or has a hate on for Dodger blue. Some trades come from the dark side of the moon. While most are nondescript affairs shuffling minor leaguers around, the game hits you with a Bizarro World blockbuster on a regular basis, like when the Red Sox trade away Jonathan Papelbon during spring training for some guy named Nate McLouth. There may be some kind of bug in the game with Papelbon though, since the Sox seem to ditch him for a lower-rated nobody in the first spring training every time you start a career.</p>
<p>MLB Front Office Manager needs a lot of work to be ready for the big leagues. The game offers an impressive amount of depth and great support for online leagues, especially for management-sim-deprived consolers. But playing it is such a chore that anyone seriously interested in such simulations will quickly move on to a more serious, if PC-only, effort like Out of the Park Baseball.</p>
<p>Source [ GameSpot ]</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.geope.com/mlb-front-office-manager-review-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MLB Front Office Manager Review</title>
		<link>http://www.geope.com/mlb-front-office-manager-review-2/</link>
		<comments>http://www.geope.com/mlb-front-office-manager-review-2/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 14:44:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Front]]></category>
		<category><![CDATA[Manager]]></category>
		<category><![CDATA[MLB]]></category>
		<category><![CDATA[Office]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=302</guid>
		<description><![CDATA[Sports management simulations have finally hit the big time. After years of indie obscurity, at least in North America, the genre has finally been hauled into the mainstream by EA Sports and 2K Sports. But don&#8217;t schedule a parade just yet. EA&#8217;s NFL Head Coach series has gone through some growing pains over the past [...]]]></description>
			<content:encoded><![CDATA[<div class="story_body">
<p>Sports management simulations have finally hit the big time. After years of indie obscurity, at least in North America, the genre has finally been hauled into the mainstream by EA Sports and 2K Sports. But don&#8217;t schedule a parade just yet. EA&#8217;s NFL Head Coach series has gone through some growing pains over the past couple of years, and now 2K Sports&#8217; MLB Front Office Manager is off to a shaky start. The biggest problem with this latest attempt at taking management sims to the masses is a gamepad-oriented interface that makes even the most routine tasks about as irritating as trying to throw a curve ball while wearing oven mitts. Clunky controls and a near-total lack of feedback make it hard to feel like you&#8217;re in control of anything, let alone a $150-million big-league ballclub stocked with equally extravagant egos.</p>
<div class="embscreen_large"><span class="{'caption':'Everything+looks+good+on+the+surface%2C+but+good+luck+digging+into+the+nitty-gritty+of+the+player+database.','path':'2009\/033\/954506_20090203_embed001.jpg','img':'1','pid':954506,'sid':6204142}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/033/954506_20090203_embed001.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Everything+looks+good+on+the+surface%2C+but+good+luck+digging+into+the+nitty-gritty+of+the+player+database.','path':'2009\/033\/954506_20090203_embed001.jpg','img':'1','pid':954506,'sid':6204142}">Everything looks good on the surface, but good luck digging into the nitty-gritty of the player database.</span></p>
</div>
<p>The basic approach on display here, however, is time-tested. The game follows in the footsteps of independently developed baseball management sims like Out of the Park Baseball and Baseball Mogul by putting you in the shoes of a Major League general manager. You start off by naming your virtual head honcho, selecting from a few face and clothing options (are you Joe Suit or Johnny Polo Shirt?), and picking a personal background that determines your skill at specific duties. If you set yourself up as an ex-manager, for instance, teams on the field get a leadership boost. If you take the low road and choose the legal profession, you receive a helping hand when it comes to contract negotiations. As time goes by and you chalk up wins in the Majors, you gain experience points that can be spent on bulking up other skills.</p>
<p>There is no option to work your way up to the Show from the minors, so following this brief character creation you simply pick a Major League team and grab the reins. You have pretty much total control over your club from this point on. Budgets, lineups, pitching rotations, allocation of scouting dollars, trades, and so forth are all under your watch, although you can flip over to automatic and let the CPU take care of the more mundane jobs. The team owner sets a player budget that serves as a de facto salary cap, but beyond that you&#8217;re free to do whatever you want. If you have a bad run, though, you can find yourself bounced to the curb and awaiting job offers from other clubs. Virtually all of the hardcore stuff serious baseball fans expect is present here, including the Rule 5 draft, player arbitration, and bidding on Japanese prospects.</p>
<p>Careers can be played as straight single-player campaigns, as a fantasy variation that employs a rotisserie-style scoring system, or in online leagues with up to 30 players. Just about nobody seems to be playing the game online, however, so finding an open league for your team is tough. It&#8217;s still only the start of February, but the lack of players isn&#8217;t good news considering that real pitchers and catchers are reporting to MLB training camps in just a couple of weeks. This is also the first baseball game to hit stores in 2009, so you would expect a little more online excitement around it.</p>
<div class="embscreen_large"><span class="{'caption':'One+of+the+few+things+that+MLB+Front+Office+Manager+has+going+for+it+is+its+good-looking+manager+screen.','path':'2009\/033\/954506_20090203_embed007.jpg ','img':'7','pid':954506,'sid':6204142}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/033/954506_20090203_embed007.jpg" alt="" /></span>
<div style="display:none"><a href="http://www.turtlesurvival.org/?filth_and_wisdom">Filth and Wisdom rip</a></div>
</p>
<p class="embscreen_caption"><span class="{'caption':'One+of+the+few+things+that+MLB+Front+Office+Manager+has+going+for+it+is+its+good-looking+manager+screen.','path':'2009\/033\/954506_20090203_embed007.jpg ','img':'7','pid':954506,'sid':6204142}">One of the few things that MLB Front Office Manager has going for it is its good-looking manager screen.</span></p>
</div>
<p>At any rate, the foundation of MLB Front Office Manager is solid. It looks very good, as well. Big, bold letters and numbers splashed on the screen have a strong visual impact. This is a real plus in a genre where, at least on the PC, most of the competition comes from indie developers and looks more like spreadsheet programs for the office than something you would want to relax with at home. 2K Sports makes great use of its MLB license, loading the game up with a wealth of player photos and an attractive manager&#8217;s screen where you can watch the action unfold on the diamond and make calls from the dugout.</p>
<p>Implementation is where everything falls apart. A good sports management sim needs to have a database at its heart. This sounds like a dreadfully dull way to present a game, but it is an absolute necessity in this genre since you need to be able to easily sift through stats and sort players by the numbers. Yet here you&#8217;re working with screens almost entirely taken up by visual chrome and player photos, save for a relatively small area filled with a couple of columns of players and the barest minimum of stats. Player lists are abbreviated so that you can see only eight names on the screen at once, forcing you to tediously scroll through multiple menus. Information is presented in an almost nonsensical manner. The player negotiation screen, for instance, covers just six core stats for batters and pitchers, like AVG and W-L. So you&#8217;re forced to go rummaging around elsewhere in the rosters to dig up thorough information regarding essential data, like at-bats and hits allowed.</p>
<p>Vital data, such as overall player ratings and potential ratings, is often tucked away in layered information screens, necessitating a ridiculous amount of searching whenever you take on even the most rudimentary task. It&#8217;s tough just gathering the information needed when setting up pitching rotations. And it gets even worse when it&#8217;s time to sort through the dozens of players who need the protection of a 40-man roster prior to the Rule 5 draft every winter. The menu screens aren&#8217;t linked to one another either, meaning that you can&#8217;t zip from one screen to another. When you&#8217;re trying to re-sign a player, for instance, and he tells you he wants more years on his contract, you can&#8217;t move directly from the e-mail telling you about this demand to his negotiation screen. Instead, you have to scroll down the main menu to Transactions, open its submenu list, scroll down to Payroll, open it up, and then scroll down that list to the player&#8217;s name to pull up his contract offer page. It&#8217;s the same deal with CPU-offered trades. They are a bit more user-friendly in that you at least have the ability to instantly go to a comparison screen where you can check out the players on the block. But leaving this screen strands you back at the main menu, and you have to access your e-mail again to accept or reject the deal (which, incidentally, cannot be altered). Even the simplest roster-management tasks require five or six steps when they should necessitate just one. You spend more time chasing your tail than making baseball decisions.</p>
<div class="embscreen_large"><span class="{'caption':'Menu+navigation+takes+a+lot+longer+than+it+should.','path':'2009\/033\/954506_20090203_embed005.jpg ','img':'5','pid':954506,'sid':6204142}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/033/954506_20090203_embed005.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Menu+navigation+takes+a+lot+longer+than+it+should.','path':'2009\/033\/954506_20090203_embed005.jpg ','img':'5','pid':954506,'sid':6204142}">Menu navigation takes a lot longer than it should.</span></p>
</div>
<p>A lack of feedback makes MLB Front Office Manager even more confusing. Although you have Oakland A&#8217;s GM Billy Beane on tap providing tips about contracts, along with memos that keep important dates on the top of the screen so you don&#8217;t forget about something like the arbitration, much of what you do takes place in a vacuum. This is a particularly huge problem when it comes to handling players. While you&#8217;re kept well informed about looming deadlines, offers to free agents, to pending free agents, and to other teams during trade talks are dealt with through pretty much absolute silence. There is no back and forth with player agents or rival GMs, or any chance to counter an offer from another team. All you get is a flat acceptance or denial with an occasional personal observation, such as that the money being offered is &#8220;laughable.&#8221;</p>
<p>Signings aren&#8217;t even properly noted in the e-mail screen that covers all league communications. You would think that losing Manny Ramirez to free agency would be enough of a big deal to the Dodgers to warrant more than an e-mail buried among all the other league news of the day. A successful signing never gets much press, either. If you ink somebody like K-Rod, you don&#8217;t even receive so much as a cheesy &#8220;I&#8217;m looking forward to playing for you this year!&#8221; blurb. The only indications that your bid has been accepted are a one-line e-mail, maybe a follow-up note saying that the fans are excited, and notice that the player in question has been added to the Pending Transactions list and must be assigned within 10 days or released.</p>
<div class="embscreen_large"><span class="{'caption':'Most+other+sports+sims+would+offer+a+lot+more+player+stats+for+you+to+base+your+managerial+decisions+on.','path':'2008\/325\/954506_20081121_embed001.jpg ','img':'9','pid':954506,'sid':6204142}"> <img class="thumb" src="http://image.com.com/gamespot/images/2008/325/954506_20081121_embed001.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Most+other+sports+sims+would+offer+a+lot+more+player+stats+for+you+to+base+your+managerial+decisions+on.','path':'2008\/325\/954506_20081121_embed001.jpg ','img':'9','pid':954506,'sid':6204142}">Most other sports sims would offer a lot more player stats for you to base your managerial decisions on.</span></p>
</div>
<p>Finally, some of the decisions made by computer GMs are beyond bizarre. Every team in the game seems to be working under the same management philosophy. Each offseason, everybody appears to go after the same big-name free agents no matter what sort of budgetary restrictions they may be operating under. So this leads to ridiculous scenarios where poorer clubs like the Kansas City Royals waste $16 million a year on a washout like Jason Giambi, or the Cincinnati Reds dish off $21 million a year on Mark Teixeira. Sometimes these single big-name signings fill up nearly a third of a team&#8217;s overall payroll. Team budgets are also all over the place. The LA Dodgers start off with a budget of $111.6 million, while the cheapskate Toronto Blue Jays begin 2009 with a whopping $139.2 million. Somebody either hasn&#8217;t checked the lowly value of the Canadian dollar lately or has a hate on for Dodger blue. Some trades come from the dark side of the moon. While most are nondescript affairs shuffling minor leaguers around, the game hits you with a Bizarro World blockbuster on a regular basis, like when the Red Sox trade away Jonathan Papelbon during spring training for some guy named Nate McLouth. There may be some kind of bug in the game with Papelbon though, since the Sox seem to ditch him for a lower-rated nobody in the first spring training every time you start a career.</p>
<p>MLB Front Office Manager needs a lot of work to be ready for the big leagues. The game offers an impressive amount of depth and great support for online leagues, especially for management-sim-deprived consolers. But playing it is such a chore that anyone seriously interested in such simulations will quickly move on to a more serious, if PC-only, effort like Out of the Park Baseball.</p>
<p>Source [ GameSpot ]</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.geope.com/mlb-front-office-manager-review-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MLB Front Office Manager Review</title>
		<link>http://www.geope.com/mlb-front-office-manager-review/</link>
		<comments>http://www.geope.com/mlb-front-office-manager-review/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 14:27:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Front]]></category>
		<category><![CDATA[Manager]]></category>
		<category><![CDATA[MLB]]></category>
		<category><![CDATA[Office]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=296</guid>
		<description><![CDATA[Sports management simulations have finally hit the big time. After years of indie obscurity, at least in North America, the genre has finally been hauled into the mainstream by EA Sports and 2K Sports. But don&#8217;t schedule a parade just yet. EA&#8217;s NFL Head Coach series has gone through some growing pains over the past [...]]]></description>
			<content:encoded><![CDATA[<div class="story_body">
<p>Sports management simulations have finally hit the big time. After years of indie obscurity, at least in North America, the genre has finally been hauled into the mainstream by EA Sports and 2K Sports. But don&#8217;t schedule a parade just yet. EA&#8217;s NFL Head Coach series has gone through some growing pains over the past couple of years, and now 2K Sports&#8217; MLB Front Office Manager is off to a shaky start. The biggest problem with this latest attempt at taking management sims to the masses is a gamepad-oriented interface that makes even the most routine tasks about as irritating as trying to throw a curve ball while wearing oven mitts. Clunky controls and a near-total lack of feedback make it hard to feel like you&#8217;re in control of anything, let alone a $150-million big-league ballclub stocked with equally extravagant egos.</p>
<div class="embscreen_large"><span class="{'caption':'Everything+looks+good+on+the+surface%2C+but+good+luck+digging+into+the+nitty-gritty+of+the+player+database.','path':'2009\/033\/reviews\/954507_20090203_embed001.jpg','img':'1','pid':954507,'sid':6204083}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/033/reviews/954507_20090203_embed001.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Everything+looks+good+on+the+surface%2C+but+good+luck+digging+into+the+nitty-gritty+of+the+player+database.','path':'2009\/033\/reviews\/954507_20090203_embed001.jpg','img':'1','pid':954507,'sid':6204083}">Everything looks good on the surface, but good luck digging into the nitty-gritty of the player database.</span></p>
</div>
<p>The basic approach on display here, however, is time-tested. The game follows in the footsteps of independently developed baseball management sims like Out of the Park Baseball and Baseball Mogul by putting you in the shoes of a Major League general manager. You start off by naming your virtual head honcho, selecting from a few face and clothing options (are you Joe Suit or Johnny Polo Shirt?), and picking a personal background that determines your skill at specific duties. If you set yourself up as an ex-manager, for instance, teams on the field get a leadership boost. If you take the low road and choose the legal profession, you receive a helping hand when it comes to contract negotiations. As time goes by and you chalk up wins in the Majors, you gain experience points that can be spent on bulking up other skills.</p>
<p>There is no option to work your way up to the Show from the minors, so following this brief character creation you simply pick a Major League team and grab the reins. You have pretty much total control over your club from this point on. Budgets, lineups, pitching rotations, allocation of scouting dollars, trades, and so forth are all under your watch, although you can flip over to automatic and let the CPU take care of the more mundane jobs. The team owner sets a player budget that serves as a de facto salary cap, but beyond that you&#8217;re free to do whatever you want. If you have a bad run, though, you can find yourself bounced to the curb and awaiting job offers from other clubs. Virtually all of the hardcore stuff serious baseball fans expect is present here, including the Rule 5 draft, player arbitration, and bidding on Japanese prospects.</p>
<p>Careers can be played as straight single-player campaigns, as a fantasy variation that employs a rotisserie-style scoring system, or in online leagues with up to 30 players. Just about nobody seems to be playing the game online, however, and we couldn&#8217;t scrounge up a single open league. It&#8217;s still only the start of February, but the lack of players isn&#8217;t good news considering that real pitchers and catchers are reporting to MLB training camps in just a couple of weeks. This is also the first baseball game to hit stores in 2009, so you would expect a little more online excitement around it.</p>
<div class="embscreen_large"><span class="{'caption':'One+of+the+few+things+that+MLB+Front+Office+Manager+has+going+for+it+is+its+good-looking+manager+screen.','path':'2009\/033\/reviews\/954507_20090203_embed002.jpg','img':'2','pid':954507,'sid':6204083}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/033/reviews/954507_20090203_embed002.jpg" alt="" /></span></p>
<p> <em style="display:none"><a href="http://www.unpourcentdinspiration.fr/?one_night_at_mccool_s">One Night at McCool&#8217;s film</a></em> </p>
<p class="embscreen_caption"><span class="{'caption':'One+of+the+few+things+that+MLB+Front+Office+Manager+has+going+for+it+is+its+good-looking+manager+screen.','path':'2009\/033\/reviews\/954507_20090203_embed002.jpg','img':'2','pid':954507,'sid':6204083}">One of the few things that MLB Front Office Manager has going for it is its good-looking manager screen.</span></p>
</div>
<p>At any rate, the foundation of MLB Front Office Manager is solid. It looks very good, as well. Because the game was designed with the Xbox 360 and PS3 in mind, the PC version has larger-than-necessary menus that give the game something of a glitzy arcade sheen. Big, bold letters and numbers splashed on the screen have a strong visual impact. This is a real plus in a genre where most of the competition comes from indie developers and looks more like spreadsheet programs for the office than something you would want to relax with at home. 2K Sports makes great use of its MLB license, loading the game up with a wealth of player photos and an attractive manager&#8217;s screen where you can watch the action unfold on the diamond and make calls from the dugout.</p>
<p>Implementation is where everything falls apart. A good sports management sim needs to have a database at its heart. This sounds like a dreadfully dull way to present a game, but it is an absolute necessity in this genre since you need to be able to easily sift through stats and sort players by the numbers. Yet here you&#8217;re working with screens almost entirely taken up by visual chrome and player photos, save for a relatively small area filled with a couple of columns of players and the barest minimum of stats. Player lists are abbreviated so that you can see only eight names on the screen at once, forcing you to tediously scroll through multiple menus. Information is presented in an almost nonsensical manner. The player negotiation screen, for instance, covers just six core stats for batters and pitchers, like AVG and W-L. So you&#8217;re forced to go rummaging around elsewhere in the rosters to dig up thorough information regarding essential data, like at-bats and hits allowed.</p>
<div class="story_body">
<p>Vital data, such as overall player ratings and potential ratings, is often tucked away in layered information screens, necessitating a ridiculous amount of searching whenever you take on even the most rudimentary task. It&#8217;s tough just gathering the information needed when setting up pitching rotations. And it gets even worse when it&#8217;s time to sort through the dozens of players who need the protection of a 40-man roster prior to the Rule 5 draft every winter. The menu screens aren&#8217;t linked to one another either, meaning that you can&#8217;t zip from one screen to another. When you&#8217;re trying to re-sign a player, for instance, and he tells you he wants more years on his contract, you can&#8217;t move directly from the e-mail telling you about this demand to his negotiation screen. Instead, you have to scroll down the main menu to Transactions, open its submenu list, scroll down to Payroll, open it up, and then scroll down that list to the player&#8217;s name to pull up his contract offer page. It&#8217;s the same deal with CPU-offered trades. They are a bit more user-friendly in that you at least have the ability to instantly go to a comparison screen where you can check out the players on the block. But leaving this screen strands you back at the main menu, and you have to access your e-mail again to accept or reject the deal (which, incidentally, cannot be altered). Even the simplest roster-management tasks require five or six steps when they should necessitate just one. You spend more time chasing your tail than making baseball decisions.</p>
<div class="embscreen_large"><span class="{'caption':'What%2C+again%3F%21','path':'2009\/033\/reviews\/954507_20090203_embed003.jpg','img':'3','pid':954507,'sid':6204083}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/033/reviews/954507_20090203_embed003.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'What%2C+again%3F%21','path':'2009\/033\/reviews\/954507_20090203_embed003.jpg','img':'3','pid':954507,'sid':6204083}">What, again?!</span></p>
</div>
<p>A lack of feedback makes MLB Front Office Manager even more confusing. Although you have Oakland A&#8217;s GM Billy Beane on tap providing tips about contracts, along with memos that keep important dates on the top of the screen so you don&#8217;t forget about something like the arbitration, much of what you do takes place in a vacuum. This is a particularly huge problem when it comes to handling players. While you&#8217;re kept well informed about looming deadlines, offers to free agents, to pending free agents, and to other teams during trade talks are dealt with through pretty much absolute silence. There is no back and forth with player agents or rival GMs, or any chance to counter an offer from another team. All you get is a flat acceptance or denial with an occasional personal observation, such as that the money being offered is &#8220;laughable.&#8221;</p>
<p>Signings aren&#8217;t even properly noted in the e-mail screen that covers all league communications. You would think that losing Manny Ramirez to free agency would be enough of a big deal to the Dodgers to warrant more than an e-mail buried among all the other league news of the day. A successful signing never gets much press, either. If you ink somebody like K-Rod, you don&#8217;t even receive so much as a cheesy &#8220;I&#8217;m looking forward to playing for you this year!&#8221; blurb. The only indications that your bid has been accepted are a one-line e-mail, maybe a follow-up note saying that the fans are excited, and notice that the player in question has been added to the Pending Transactions list and must be assigned within 10 days or released.</p>
<div class="embscreen_large"><span class="{'caption':'Most+other+sports+sims+would+let+you+click+through+on+all+of+these+players+to+access+their+main+stat+screens.','path':'2009\/033\/reviews\/954507_20090203_embed004.jpg','img':'4','pid':954507,'sid':6204083}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/033/reviews/954507_20090203_embed004.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Most+other+sports+sims+would+let+you+click+through+on+all+of+these+players+to+access+their+main+stat+screens.','path':'2009\/033\/reviews\/954507_20090203_embed004.jpg','img':'4','pid':954507,'sid':6204083}">Most other sports sims would let you click through on all of these players to access their main stat screens.</span></p>
</div>
<p>Finally, some of the decisions made by computer GMs are beyond bizarre. Every team in the game seems to be working under the same management philosophy. Each offseason, everybody appears to go after the same big-name free agents no matter what sort of budgetary restrictions they may be operating under. So this leads to ridiculous scenarios where poorer clubs like the Kansas City Royals waste $16 million a year on a washout like Jason Giambi, or the Cincinnati Reds dish off $21 million a year on Mark Teixeira. Sometimes these single big-name signings fill up nearly a third of a team&#8217;s overall payroll. Team budgets are also all over the place. The LA Dodgers start off with a budget of $111.6 million, while the cheapskate Toronto Blue Jays begin 2009 with a whopping $139.2 million. Somebody either hasn&#8217;t checked the lowly value of the Canadian dollar lately or has a hate on for Dodger blue. Some trades come from the dark side of the moon. While most are nondescript affairs shuffling minor leaguers around, the game hits you with a Bizarro World blockbuster on a regular basis, like when the Red Sox trade away Jonathan Papelbon during spring training for some guy named Nate McLouth. There may be some kind of bug in the game with Papelbon though, since the Sox seem to ditch him for a lower-rated nobody in the first spring training every time you start a career.</p>
<p>MLB Front Office Manager needs a lot of work to be ready for the big leagues. The game offers an impressive amount of depth and great support for online leagues, especially for management-sim-deprived consolers. But playing it is such a chore that anyone seriously interested in such simulations will quickly move on to a more serious, if PC-only, effort like Out of the Park Baseball.</p>
<div style="display:none"><a href="http://www.mettsalat.de/?conspiracy">Conspiracy movies</a></div>
<p>Source [ GameSpot ]</p>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.geope.com/mlb-front-office-manager-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

