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	<title>GEOPE - PC, Wii, XBOX, Playstation Games Reviews &#38; News &#187; Star</title>
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		<title>Star Ocean: Second Evolution Review</title>
		<link>http://www.geope.com/star-ocean-second-evolution-review/</link>
		<comments>http://www.geope.com/star-ocean-second-evolution-review/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 15:09:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Ocean]]></category>
		<category><![CDATA[Second]]></category>
		<category><![CDATA[Star]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=254</guid>
		<description><![CDATA[Second Evolution is an engaging action role-playing game that&#8217;s just as enjoyable as its PlayStation forebear. Star Ocean: Second Evolution is an enhanced remake of developer Tri-Ace&#8217;s Star Ocean: The Second Story, a popular PlayStation role-playing game. It shares much with First Departure, a recent remake of the original Star Ocean, highlighted by incredibly striking [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Second Evolution is an engaging action role-playing game that&#8217;s just as enjoyable as its PlayStation forebear.</strong></p>
<div class="story_body">
<p>Star Ocean: Second Evolution is an enhanced remake of developer Tri-Ace&#8217;s Star Ocean: The Second Story, a popular PlayStation role-playing game. It shares much with First Departure, a recent remake of the original Star Ocean, highlighted by incredibly striking anime sequences courtesy of Production I.G., full voicing, and even an updated, smoother translation. The two games look and feel nearly identical, but while First Departure suffered from gruesome backtracking, Second Evolution frees itself from the constant barrage of pointless globe-trotting by focusing on engaging gameplay and a cohesive plot.</p>
<div class="embscreen_large"><span class="{'caption':'Stunning+anime+sequences+highlight+a+superb+presentation.','path':'2007\/262\/939440_20070920_embed002.jpg ','img':'84','pid':939440,'sid':6203390}"> <img class="thumb" src="http://image.com.com/gamespot/images/2007/262/939440_20070920_embed002.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Stunning+anime+sequences+highlight+a+superb+presentation.','path':'2007\/262\/939440_20070920_embed002.jpg ','img':'84','pid':939440,'sid':6203390}">Stunning anime sequences highlight a superb presentation.</span></p>
</div>
<p>The game casts you as either Claude, a reluctant Federation ensign following in the footsteps of his powerful father, or Rena, a young girl who is desperately trying to locate her parents. Their fates intertwine as Claude accidentally sends himself through an interstellar gateway and awakens near Rena&#8217;s village, where the locals are far too eager to adopt him as their prophesied hero. The story branches between the two characters for a more interesting twist, and while you&#8217;ll observe only slight changes in the overall plot depending on your choice, the difference is enough to encourage a second play-through to flesh out both characters and to access all anime segments. There are numerous superfluous conversations between characters (&#8220;private action scenes&#8221;), but aside from giving your ally friendship levels a slight boost, these scenes won&#8217;t do much for you. Nevertheless, the story and characters are all well done, and make this grand adventure one worth taking</p>
<p>You spend most of your time traversing a 3D world map that&#8217;s just as bland as First Departure&#8217;s and also suffers from occasional pop-up, which you&#8217;ll spy whenever huge landmasses suddenly appear at your feet. It&#8217;s a nuisance, but the convenient minimap and its excellent zoom feature help you navigate with ease. The incredibly mundane and exhausting backtracking from First Departure is utterly absent in Second Evolution, and the game is better for it; this equates to very little time wasted on the field defeating underleveled foes en route to a town you&#8217;ve already visited, which is refreshing. The standard quests still culminate in fetching items or talking to a famed non-player character the next town over, but more interesting side quests have also been implemented for optional characters and keep the adventure lively.</p>
<p>Battles are randomly generated real-time affairs that occur on a barren 3D battlefield. They&#8217;re usually fast-paced and place you in control of the party leader while the adequate AI effectively manages your teammates, supporting your attacks with dependable melee allies and attentive spellcasters. You can adjust party tactics if an ally is giving you trouble, or assume direct control of the offender even in the midst of battle, a helpful feature that grants you immediate tactical control over any party member. Battles typically involve using overpowered spells and newly added three-hit combos to succeed, but the game avoids becoming just another button masher by offering progressively more challenging enemies, which encourages more strategic play. Unfortunately, tougher enemies and lengthier battles make casting somewhat annoying because your party members are frozen for the duration of any spells; the simple option to either shorten or skip these animations is sorely missing. The targeting system maintains a free-roaming option that gives you full view of your surroundings, but for the most part, autotargeting&#8211;when your reticle latches onto the nearest opponent&#8211;operates quite smoothly unless you happen to get surrounded by enemies, in which case the reticle bounces between them in confusion.</p>
<p>Extensive crafting and skill systems provide fun alternatives to straightforward monster hunting and questing. You can create items, write articles, cook delicious food, or even take up sculpting for quick cash. Crafting is an interesting activity, and serious item collectors will find plenty of depth here. Fortunately, it is unnecessary for completing the game, as you&#8217;ll find it very easy to acquire excellent gear just by looting random chests. The skill system is even more exhaustive, enabling you to customize nearly every aspect of your favorite characters by awarding you skill points for leveling. These points can be spent on a full spectrum of abilities that can directly modify character stats, raise your skill points earned per level, increase or decrease your enemy encounter rate, and unlock a plethora of convenient specialties to make your travels easier. Mastering numerous skills and specialties with several characters will eventually unlock super specialties, which are unique skills that the entire party uses to pitch in to increase the success of a certain feat, such as book publishing.</p>
<div class="embscreen_large"><span class="{'caption':'A+generally+fast-paced+battle+system+and+flashy+spell+effects+keep+fights+interesting.','path':'2009\/012\/939440_20090113_embed010.jpg','img':'43','pid':939440,'sid':6203390}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/012/939440_20090113_embed010.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'A+generally+fast-paced+battle+system+and+flashy+spell+effects+keep+fights+interesting.','path':'2009\/012\/939440_20090113_embed010.jpg','img':'43','pid':939440,'sid':6203390}">A generally fast-paced battle system and flashy spell effects keep fights interesting.</span></p>
</div>
<p>Anime house Production I.G. has once again applied its creative talent to produce jaw-dropping anime sequences for a Star Ocean remake. A very impressive new opening and a new Japanese musical theme illustrate the game&#8217;s most popular events and make for a special treat for fans. There are roughly 10 of these beautiful clips; however, some are a little short, and you&#8217;ll have to thoroughly investigate every location to view them all. Despite these gorgeous sequences, the game often relies on the original&#8217;s crude CG cutscenes for important segments, which somewhat cheapens key moments. The prerendered environments are highly detailed and feature numerous intricate touches, like sparkling streams, lush greenery, and even birds flying overhead. Character sprites now look sharper and complement the great anime segments, and while some character quips are overexaggerated, the voice acting is still a drastic improvement on Second Story&#8217;s.</p>
<p>You can finish the main quest line in about 30 hours, but activating private action scenes, exploring the game&#8217;s intimidating secret dungeon, crafting, and completing character quest lines can easily triple this amount. You can also unlock a difficulty option for additional play-throughs if you&#8217;re interested in acquiring new party members and seeing events from the other main character&#8217;s point of view. With strong replayability and a stunning presentation, Star Ocean: Second Evolution is a competent remake that offers a great opportunity for experiencing this PlayStation classic.</p>
<p>Source [ GameSpot ]</p>
</div>
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		<title>Star Wars: The Force Unleashed Review</title>
		<link>http://www.geope.com/star-wars-the-force-unleashed-review/</link>
		<comments>http://www.geope.com/star-wars-the-force-unleashed-review/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 05:51:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Star]]></category>
		<category><![CDATA[The Force]]></category>
		<category><![CDATA[Unleashed]]></category>
		<category><![CDATA[Wars:]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=132</guid>
		<description><![CDATA[.!. You hear the big chord and the brass fanfare, and you know what&#8217;s coming. It&#8217;s easy to get excited when you hear the rousing Star Wars theme, though the franchise has hardly been known for exceeding expectations in recent years. If you&#8217;re interested in Star Wars: The Force Unleashed for its story and theme, [...]]]></description>
			<content:encoded><![CDATA[<div style="display:none">.!.</div>
<div class="story_body">
<p>You hear the big chord and the brass fanfare, and you know what&#8217;s coming. It&#8217;s easy to get excited when you hear the rousing Star Wars theme, though the franchise has hardly been known for exceeding expectations in recent years. If you&#8217;re interested in Star Wars: The Force Unleashed for its story and theme, you won&#8217;t be disappointed: Its campaign supplies a weighty plot with a few stunning surprises. If you&#8217;re more interested in the action, you&#8217;ll find that while some frustrations get in the way during the main campaign, the PSP-exclusive modes are designed well and offer a surprising amount of replay value.</p>
<div class="embscreen_large"><a class="{'caption':'Starkiller+is+an+electric+addition+to+the+Star+Wars+pantheon.','path':'2008\/197\/938359_20080716_embed001.jpg','img':'1','pid':938359,'sid':6197903}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/action/starwars2007/review.html#"> <img class="thumb" src="http://image.com.com/gamespot/images/2008/197/938359_20080716_embed001.jpg" alt="" /></a></p>
<p class="embscreen_caption"><a class="{'caption':'Starkiller+is+an+electric+addition+to+the+Star+Wars+pantheon.','path':'2008\/197\/938359_20080716_embed001.jpg','img':'1','pid':938359,'sid':6197903}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/action/starwars2007/review.html#">Starkiller is an electric addition to the Star Wars pantheon.</a></p>
</div>
<p>You&#8217;re cast as Galen &#8220;Starkiller&#8221; Malek, Darth Vader&#8217;s secret apprentice. The Clone Wars have ended, and Vader orders you to hunt and destroy the last of the remaining Jedi. Exploring the universe from this dark perspective is remarkably compelling. The story is over in under six hours, but it contains multiple twists, features some friendly and not-so-friendly faces, and is both explosive and remarkably intimate. You&#8217;ll interact with Vader, of course, but Starkiller spends most of his time with an android called PROXY and his female pilot, Juno Eclipse. Sharing the details of the trio&#8217;s adventures would spoil too much, so suffice it to say that you&#8217;ll grow remarkably fond of Starkiller and his companions, and their moral conflicts carry a lot of weight.</p>
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<p>The real star of the game isn&#8217;t Starkiller, though; it&#8217;s the robust physics engine that powers your most impressive moves. Using Force grip, you can grab and throw any number of objects, including your enemies; with Force push, you can shove items and foes out of your path. These skills and their variants deliver the game&#8217;s best moments. Whether you&#8217;re flinging stormtroopers into each other or offing swarms of rebels with a burst of energy, there are a number of &#8220;did you see that?&#8221; moments that will have you grabbing your friends to show them your Felucian-flinging prowess. Nevertheless, the controls can be unresponsive and sometimes lack fluidity. There is a bit of a delay after some of the longer Force-power animations, so your button presses may not result in onscreen action, and the floaty jumping makes some platforming sequences more frustrating than fun.</p>
<p>Those platforming sequences are made more vexing by Force Unleashed&#8217;s unwieldy camera. The player has no manual camera control, and though the game tries to leash this untamable beast, it easily gets stuck in corners and against walls. A targeting system that lets you focus on a single enemy mitigates this issue somewhat, and the camera will reposition itself behind you if you remain immobile for a second or two, but these are imperfect solutions. However, the targeting isn&#8217;t as frustrating as it is in other versions, given that environments are generally smaller and not littered with as much stuff. There are still some moments when you&#8217;ll grab a different object than you intended, but seeing as how there are fewer objects to grab, these moments will provide only the occasional frustration.</p>
<p>Force Unleashed moves along at a relatively quick pace, so between droid encounters and boss battles, you&#8217;ll always be in the thick of the action. You won&#8217;t find much challenge in the campaign; there are plenty of health drops scattered around, including respawning ones during boss battles. Should you die, you&#8217;ll restart at the most recent checkpoint with all of the damage you&#8217;ve already done to your enemies still intact. This is probably for the best because it keeps the pace moving. Some variety comes by way of Force Unleashed&#8217;s God of War-style quick-time events, which result in some terrific, flashy-looking moves, whether you&#8217;re smashing on an opposing Jedi or defeating a rancor in a series of thrilling acrobatics. And it&#8217;s a welcome sort of variety, given that you&#8217;ll be visiting the same exact levels several times over.</p>
<p>Fortunately, the PSP&#8217;s exclusive modes will scratch your itch for a good challenge, and they&#8217;re more entertaining than the story mode, to boot. Multiple stand-alone scenarios let you participate in famous (and hypothetical) battles from the Star Wars universe. As Anakin Skywalker, you&#8217;ll skirmish with Count Dooku as the Emperor looks on; as Vader, you will come to blows with Luke before dropping the familial bomb. These missions, and others, are essentially extended boss battles, but they surpass the campaign&#8217;s bosses thanks to larger environs, while mid-battle re-creations of well-known scenes make them more dramatic. Other fictional scenarios let you choose a character and take on a host of Jedi, one after another, or defend against waves of enemies. The camera can still get in the way during these battles; for example, it makes defeating Jabba&#8217;s henchmen and Boba Fett while avoiding the hungry mouth of the Sarlacc more frustrating than it should be. Nevertheless, these encounters are ultimately fun, offer a lot of replay value, and cater to the game&#8217;s strengths: The environments are all the right size, and there are neither too many nor too few scattered items to throw around.</p>
<div class="embscreen_large"><a class="{'caption':'Luke+lays+down+the+law+at+the+Great+Pit+of+Carkoon.','path':'2008\/197\/938359_20080716_embed003.jpg','img':'3','pid':938359,'sid':6197903}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/action/starwars2007/review.html#"> <img class="thumb" src="http://image.com.com/gamespot/images/2008/197/938359_20080716_embed003.jpg" alt="" /></a></p>
<p class="embscreen_caption"><a class="{'caption':'Luke+lays+down+the+law+at+the+Great+Pit+of+Carkoon.','path':'2008\/197\/938359_20080716_embed003.jpg','img':'3','pid':938359,'sid':6197903}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/action/starwars2007/review.html#">Luke lays down the law at the Great Pit of Carkoon.</a></p>
</div>
<p>The visuals and sound both capture the Star Wars feel. Moderately sized environments are fairly detailed, and the saber action and powerful-looking Force abilities produce flurries of particles and other special effects. Areas such as the Jedi Temple, which looked underwhelming on the Wii and the PlayStation 2, benefit from the smaller screen, which imparts a crisper look. The good visuals come with a caveat, though: long loading times between missions, and moments when the action will pause as the UMD spins. These hitches occurred on both Slim and original model PSPs, so you should expect to encounter them regardless of which version of the hardware you own. The pauses aren&#8217;t usually pronounced, but they&#8217;ll snap you back to reality at inopportune times. John Williams&#8217; music and some original tracks, as well as the familiar swooshes of sabers, sound like you&#8217;d expect, and they appeal whether you don headphones or listen via the PSP&#8217;s speakers. The voice acting is all quite good, and the voiceovers of the famous scenes seem to be lifted directly from the films.</p>
<p>Multiplayer adds further value, and though it isn&#8217;t a make-it or break-it feature in this case, it&#8217;s good fun, letting you slash up and fling around up to three other local participants, assuming that they all have copies of the game. There are variations on Deathmatch and King of the Hill&#8211;nothing groundbreaking, but a pleasant change of pace that further establishes this version of Force Unleashed as the most feature-rich of the bunch. So if you&#8217;re in the mood to slash up Jawas or electrocute Darth Phobos, this is your chance. Although it&#8217;s unfortunate that camera issues and other frustrations weaken the experience, you&#8217;ll find that Star Wars: The Force Unleashed is a pleasant way to spend a few afternoons.</p>
<p>Source [ GameSpot ]</p>
</div>
]]></content:encoded>
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		<title>Star Ocean: First Departure Review</title>
		<link>http://www.geope.com/star-ocean-first-departure-review/</link>
		<comments>http://www.geope.com/star-ocean-first-departure-review/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 05:45:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Departure]]></category>
		<category><![CDATA[First]]></category>
		<category><![CDATA[Ocean]]></category>
		<category><![CDATA[Star]]></category>

		<guid isPermaLink="false">http://www.geope.com/?p=126</guid>
		<description><![CDATA[Star Ocean: First Departure is an enhanced remake of Star Ocean, the original Super Famicom classic and progenitor of Tri-Ace&#8217;s most renowned franchise. The game has received several graphical improvements for its Western debut, highlighted by impressive anime cutscenes courtesy of the popular anime-house, Production I.G. It retains the hallmarks of the series, including a [...]]]></description>
			<content:encoded><![CDATA[<div class="story_body">
<p>Star Ocean: First Departure is an enhanced remake of Star Ocean, the original Super Famicom classic and progenitor of Tri-Ace&#8217;s most renowned franchise. The game has received several graphical improvements for its Western debut, highlighted by impressive anime cutscenes courtesy of the popular anime-house, Production I.G. It retains the hallmarks of the series, including a fast-paced, real-time battle system and a highly robust crafting element. But it soon deteriorates into empty button-mashing combat and a ton of tedious backtracking vaguely related to a narrow, mediocre plot. Pretty cutscenes and crafting simply cannot mask its overall shallowness.</p>
<div class="embscreen_large"><a class="{'caption':'Battles+are+now+in+real+time+and+just+as+flashy+as+ever%2C+complete+with+free+movement.','path':'2008\/304\/939439_20070920_embed001a.jpg','img':'6','pid':939439,'sid':6200515}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/rpg/staroceanthefirstdeparture/review.html#"> <img class="thumb" src="http://image.com.com/gamespot/images/2008/304/939439_20070920_embed001a.jpg" alt="" /></a></p>
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<p class="embscreen_caption"><a class="{'caption':'Battles+are+now+in+real+time+and+just+as+flashy+as+ever%2C+complete+with+free+movement.','path':'2008\/304\/939439_20070920_embed001a.jpg','img':'6','pid':939439,'sid':6200515}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/rpg/staroceanthefirstdeparture/review.html#">Battles are now in real time and just as flashy as ever, complete with free movement.</a></p>
</div>
<p>The game opens on the primitive planet Roak, where a disease is turning people to stone. Roddick, a simple country guard, is searching for a cure but so far has come up short. Soon, however, he is joined by two Earthlings who transport him into the past with the hope of obtaining a vaccine. The overall plot is quite bland, with almost no side quests, but it is accentuated by brief character dialogues called &#8220;private action scenes&#8221; intended to add depth and intrigue. Unfortunately, this leads to roaming cities in search of new scenes, which may occasionally help you unlock party members, but are rarely informative or useful.</p>
<p>The bulk of the gameplay occurs on an almost barren 3D world map, where you use an improved onscreen minimap with a convenient zoom feature to locate castles and villages. Battles are random and utilize a very quick, real-time battle system in which you control the party leader while the competent AI manages your teammates. The system allows for precise strategic control by enabling you to set party tactics either across the board or individually, and as is customary with the series, you&#8217;re free to switch between party members even midfight for more direct intervention. You can now roam the battlefield to dodge attacks or switch targets, which is a great improvement that more closely links the game to the rest of the series.</p>
<p>Though the battle system has finally joined the 21st century, it quickly grows wearisome because of the game&#8217;s barebones three-hit combos, lack of enemy variety, and limited skill slots that restrict your melee leader to two special attacks. Little to no strategy is involved even for boss fights, and while some enemies exhibit elemental weaknesses, they rarely impact skill or spell usage. This results in a lot of monotonous button mashing. You may also find it difficult to outmaneuver or block attacks, which is especially irritating when you&#8217;re being pummeled from all sides and the targeting reticle is locked bouncing between foes.</p>
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<p>When you&#8217;re tired of battling enemies, you may enjoy exploring the comprehensive skill system and crafting options, which provide nearly all of the game&#8217;s depth. Skill points, which are acquired by leveling, can be spent on skills to learn special abilities once you&#8217;ve mastered them in the right combination. For example, in order to master art, you need to distribute skill points into both aesthetics and sketching. There are numerous abilities for you to unlock, including item appraisal, crafting, and cooking. These should please item collectors, but unlocking them is largely an unnecessary, time-consuming venture given the ease with which you require money and items. You&#8217;ll probably find it more useful to spend skill points to directly modify character stats for greater character customization or to enhance combat by unlocking special battle abilities that ignore enemy defense, decrease casting time, and the like. A final set of skills exists for additional tweaking, called specialties and super specialties, which activate unique skills that adjust experience or skill points earned in battle.</p>
<p>Star Ocean&#8217;s most disappointing aspect is that it feels devoid of everything except random battles and an optional crafting system. There aren&#8217;t that many villages to explore and even fewer quests. There are few full dungeons to complete as well, and those that you are given are easy to navigate. In fact, there&#8217;s not much for you to do other than shop and enjoy pretty cutscenes. Tri-Ace compensates for this lack of &#8220;stuff&#8221; by requiring frequent backtracking, which usually culminates in another cutscene that orders you straight back to where you came from&#8211;on the other side of the world. There is a port system that will normally take you to a sister port on another continent, but the majority of travel is done on foot between landlocked villages. This frequent backtracking is accompanied by pointless random battles against foes you defeated 20 levels ago and combines with slightly overpowered casters to make the game so easy that you can often set the PSP aside to let your party members do all the work for you.</p>
<p>Every element of the presentation has been significantly updated, beginning with the inclusion of Production I.G.&#8217;s beautiful, vibrantly colored anime cutscenes that are so striking it&#8217;s confusing as to why they&#8217;re so rarely utilized. Full dialogue voicing complements these sequences and is rarely annoying except during battles, when characters tend to scream out their attacks as they spam them. Character sprites are now more colorful, and the sharp, prerendered environments that are the game&#8217;s most obvious visual improvement are highly detailed. However, you may now find it difficult to locate the proper entrances and exists because they tend to blend in with the walls. Battle environments are 3D, but they are just as bland as the world map, although spell effects and special abilities are quite flashy, enlivening any fight. Music is very reminiscent of the Super Nintendo era and usually consists of charming melodies that provide a good exploration backdrop.</p>
<div class="embscreen_large"><a class="{'caption':'Striking+anime+sequences+freshen+up+the+presentation.','path':'2008\/197\/939439_20080716_embed003.jpg','img':'3','pid':939439,'sid':6200515}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/rpg/staroceanthefirstdeparture/review.html#"> <img class="thumb" src="http://image.com.com/gamespot/images/2008/197/939439_20080716_embed003.jpg" alt="" /></a></p>
<p class="embscreen_caption"><a class="{'caption':'Striking+anime+sequences+freshen+up+the+presentation.','path':'2008\/197\/939439_20080716_embed003.jpg','img':'3','pid':939439,'sid':6200515}" rel="popup:imageviewer nofollow" href="http://www.gamespot.com/psp/rpg/staroceanthefirstdeparture/review.html#">Striking anime sequences freshen up the presentation.</a></p>
</div>
<p>You should finish the main quest line within 20 hours, which is normally a healthy range for portable RPGs, but in this case, you&#8217;ll spend the majority of your play time watching cutscenes, backtracking, or demolishing vastly underpowered foes by mashing the action button. The intensity does increase after you reach the epilogue, where a second quest and a bonus dungeon open up. However, it&#8217;s a short segment and a shame that the gameplay is such a breeze until the end. Unlocking new characters or crafting extends the game a bit, but the crafting is rather useless considering that everything is cheap and it&#8217;s so easy to make money.</p>
<p>Star Ocean: First Departure offers good fanfare with stunning anime sequences and a fresh look. However, it&#8217;s also padded with backtracking, crafting, and cutscene dialogue that hide its sparse dungeons, as well as its quests. There are simply too many better RPGs on the market that offer pretty visuals and depth to broaden Star Ocean&#8217;s appeal.</p>
<p>Source [ GameSpot ]</p>
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