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	<title>GEOPE - PC, Wii, XBOX, Playstation Games Reviews &#38; News &#187; WAR</title>
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		<title>God Of War 1, 2 And 3 Confirmed For Playstation 3</title>
		<link>http://www.geope.com/god-of-war-1-2-and-3-confirmed-for-playstation-3/</link>
		<comments>http://www.geope.com/god-of-war-1-2-and-3-confirmed-for-playstation-3/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 09:28:12 +0000</pubDate>
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		<guid isPermaLink="false">http://www.geope.com/?p=837</guid>
		<description><![CDATA[Sony Computer Entertainment America announced today a new and exclusive PlayStation 3 offering for the critically acclaimed God of War franchise, God of War Collection. Scheduled for release this holiday season, God of War Collection will feature reworked versions of both God of War and God of War II on a single Blu-ray Disc at [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-small;"><span style="font-size: x-small;">Sony Computer Entertainment America announced today a new and exclusive PlayStation 3 offering for the critically acclaimed God of War franchise, <strong>God of War Collection</strong>.</p>
<p>Scheduled for release this holiday season, God of War Collection will feature reworked versions of both God of War and God of War II on a single Blu-ray Disc at full 1280 x 720 resolution. Both critically acclaimed games, which were originally developed for the PlayStation 2, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3. Additionally, the Blu-ray Disc compilation will bring PlayStation Network trophy support to the franchise for the first time (included for both games). The compilation of both best-selling games costing just $39.99 MSRP.</p>
<p>Developed by Sony Computer Entertainment, Santa Monica Studio, the God of War series brings epic mythological battles to life with stunning graphics and an elaborate plot that puts Kratos, the triology&#8217;s main character, at the center of carnage and destruction as he seeks revenge against the Gods who have betrayed him. God of War III is scheduled for release exclusively on the PS3 in March 2010.</p>
<p><strong>&#8220;We are excited today to announce God of War Collection,&#8221;</strong> said Scott Rohde, vice president, Worldwide Studios America. <strong>&#8220;Our fans spoke and we listened; thanks to our partnership with Bluepoint Games, fans and newcomers to the series can experience the epic God of War and God of War II saga in stunning 720p on PS3. This Blu-ray Disc compilation brings Kratos to PS3 even earlier than expected.&#8221;</strong></span></span></p>
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		<title>Men of War Review</title>
		<link>http://www.geope.com/men-of-war-review/</link>
		<comments>http://www.geope.com/men-of-war-review/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 10:02:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Men]]></category>
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		<guid isPermaLink="false">http://www.geope.com/?p=415</guid>
		<description><![CDATA[Flash Player 9 is required to watch this video. download picnic movie document.getElementById('flash_video_player_alt_content_6206581').style.display = "none";var expressInstallPath = "http://image.com.com/gamespot/images/cne_flash/production/express/playerProductInstall.swf";var object_ele = '&#60;object id="proteus2" width="100%" height="100%" data="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus2_gs.swf" type="application/x-shockwave-flash" name="proteus2" &#62;&#60;param name="aspect" value="16.9" /&#62;&#60;param name="theme" value="standard" /&#62;&#60;param name="ad_freq" value="1" /&#62;&#60;param name="ads" value="None" /&#62;&#60;param name="embeddable" value="1" /&#62;&#60;param name="allowFullScreen" value="true" /&#62;&#60;param name="wmode" value="transparent" /&#62;&#60;param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus2_gs.swf" /&#62;&#60;param name="flashVars" value="playerMode=in_page&#38;amp;movieAspect=16.9&#38;amp;allowFullScreen=1&#38;amp;showOptions=1&#38;amp;menu_mode=&#38;amp;cs_id=3002244&#38;amp;flavor=480Version&#38;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&#38;amp;embeddingAllowed=true&#38;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6206581%26ad_freq%3D1%26mode%3Din_page%26width%3D480%26height%3D310" /&#62;&#60;param [...]]]></description>
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<p><script type="text/javascript">document.getElementById('flash_video_player_alt_content_6206581').style.display = "none";var expressInstallPath = "http://image.com.com/gamespot/images/cne_flash/production/express/playerProductInstall.swf";</script><script type="text/javascript">var object_ele = '&lt;object id="proteus2" width="100%" height="100%" data="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus2_gs.swf" type="application/x-shockwave-flash" name="proteus2" &gt;&lt;param name="aspect" value="16.9" /&gt;&lt;param name="theme" value="standard" /&gt;&lt;param name="ad_freq" value="1" /&gt;&lt;param name="ads" value="None" /&gt;&lt;param name="embeddable" value="1" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus2_gs.swf" /&gt;&lt;param name="flashVars" value="playerMode=in_page&amp;amp;movieAspect=16.9&amp;amp;allowFullScreen=1&amp;amp;showOptions=1&amp;amp;menu_mode=&amp;amp;cs_id=3002244&amp;amp;flavor=480Version&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;embeddingAllowed=true&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6206581%26ad_freq%3D1%26mode%3Din_page%26width%3D480%26height%3D310" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="swLiveConnect" value="true" /&gt;&lt;/object&gt;';
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<div id="flash_video_player" class="swiff_container {swiffVerify : {version: 9, flash_dom_id: 'proteus2', alt_content: 'flash_video_player_alt_content_6206581'}}" style="height: 310px; width: 480px;"><object id="proteus2" width="100%" height="100%" data="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus2_gs.swf" type="application/x-shockwave-flash" name="proteus2"><param name="aspect" value="16.9" /><param name="theme" value="standard" /><param name="ad_freq" value="1" /><param name="ads" value="None" /><param name="embeddable" value="1" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="movie" value="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus2_gs.swf" /><param name="flashVars" value="playerMode=in_page&amp;movieAspect=16.9&amp;allowFullScreen=1&amp;showOptions=1&amp;menu_mode=&amp;cs_id=3002244&amp;flavor=480Version&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;embeddingAllowed=true&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6206581%26ad_freq%3D1%26mode%3Din_page%26width%3D480%26height%3D310" /><param name="quality" value="high" /><param name="allowScriptAccess" value="always" /><param name="swLiveConnect" value="true" /></object> <strong style="display:none"></strong> </div>
<p>In the already crowded field of World War II real-time strategy games, new contenders have to provide something special to distinguish themselves. In order to achieve this, game developers must experiment and push beyond the ordinary, creating games that give us new reasons to revisit WWII again and again. Men of War succeeds at carving a niche within the genre by delivering an epic campaign full of historical detail, plus the ability to jump into your units with a third-person &#8220;direct control&#8221; mode. Furthermore, Men of War forgoes base building so that you can focus on tactics. These elements combine to produce an experience steeped in history and rich in detail that will reward anyone looking for a challenging new twist on the genre. Men of War is a complex and difficult game, and as such it can be tough to get into. The first mission, which is the closest thing the game has to a tutorial, only teaches you a few basic commands. After that, you&#8217;ll get some help from the interface, such as the ghostly outlines that show where your troops can take cover and the occasional tool tip that flashes by, but that&#8217;s about it. This can be problematic when a mission asks you, for example, to booby-trap enemy vehicles or hide dead bodies but gives you no clue as how you do so. Unorthodox controls are common in Men of War, so even relatively simple actions like dividing your units into numbered control groups might prove elusive if you don&#8217;t take the time to read the instruction manual. The default control scheme uses only the left mouse button for movement, unit selection, and attack and can be tough to learn. Thankfully, you can switch to the more traditional RTS mouse setup in the game options if you prefer.</p>
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<p>The gameplay in Men of War is engaging and varied. The single-player game is a set of three campaigns. First is the lengthy Russian campaign, which follows two friends in the Red Army who participate in a wide variety of early war missions, such as evacuating Soviet factories and defending the city of Sevastopol. It&#8217;s truly refreshing to play a WWII game that doesn&#8217;t take you through the overused battlegrounds of Normandy and Stalingrad, preferring instead to deliver new challenges from the lesser-thumbed pages of history, and, perhaps because Men of War&#8217;s developers are Ukrainian, they deliver a seemingly thorough and authentic depiction of the war from the Soviet perspective. It&#8217;s no surprise, then, that the developers played favorites with the Soviet campaign and made the German and American campaigns, which focus on the fighting in North Africa, about half its length. However, the shorter campaigns are anything but short, clocking in at about eight hours apiece, which puts the full single-player experience at 30-plus hours.</p>
<p>Part of the explanation for the game&#8217;s long play time is its grueling difficulty; the rest it owes to a diverse array of long, involved, and realistic missions. Overall mission objectives go well beyond your typical &#8220;annihilate the enemy&#8221; fare and range from buying time for workers evacuating factory equipment to helping a small team of partisans stir up trouble behind enemy lines. In addition, you&#8217;ll find a wide variety of tasks to accomplish within each mission. For instance, in the Tobruk level, you must push enemies out of their forward defenses, double back to remove mines and tank traps, fight to get your artillery to the coast, blow up several transports and a dilapidated battleship, swing around to take out a fortress behind your lines, and then send five men through an underground tunnel to seize control of British fuel supplies. With so many objectives to tackle, you&#8217;ll often spend 90 minutes or more on a single mission&#8211;hours if it&#8217;s a particularly difficult one&#8211;and at the mission&#8217;s conclusion, you&#8217;ll be able to enjoy a well-earned sense of achievement.</p>
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<p>Men of War&#8217;s most distinctive feature is the ability to take direct control of one of your units. This lets you control the unit with your keyboard and mouse like in a third-person action game. Although you&#8217;ll need to directly control an infantryman in certain circumstances (such as shooting out enemy spotlights on a stealth mission), tanks are by far the most fun. While driving a tank, you can alternate between machine gun and main gun firing modes at will, and given that all buildings are destructible, you can, for instance, flatten a house filled with enemy infantry and then cackle maniacally as you pepper the fleeing survivors with your machine gun. Of course, playing with tanks is fun no matter which mode you&#8217;re in, especially if you love seeing numerous real-world models depicted with historical accuracy. For example, tank enthusiasts will be wowed by how many different models of the Soviet T-34 tank are represented.</p>
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<p>As if directly controlling units, finding cover for your infantry, and working toward your objectives aren&#8217;t enough, Men of War has an additional responsibility in store for you: Limited ammo. In the event that any of your guys run out of bullets, you&#8217;ll need to search corpses and supply creates for more. Additionally, looting corpses will garner you all sorts of items to augment your troops&#8217; effectiveness. Although there is a certain engrossing realism to the fact that your soldiers can equip any dropped gun, helmet, or grenade that they find, micromanaging your squad&#8217;s inventory, and looting and equipping items, can become overwhelming. Regardless, you will still experience a profound feeling of accomplishment whenever your motley crew of units scavenges enough enemy supplies to barely make it through a mission.</p>
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<p>Multiplayer in Men of War supports up to 16 players in both LAN and online matches and there are seven different game types to choose from that consist of variations on four basic themes. Given that there are no enemy bases to destroy, multiplayer matches are decided by points. Depending on the game type, those points can be earned by controlling areas of the map; by towing a randomly placed cargo wagon to your base, or simply by killing as many enemies as possible. Furthermore, you can play through the campaigns cooperatively with a friend, which is definitely a welcome addition. Curiously absent is any kind of skirmish mode for playing against computer opponents, which is unfortunate given that versions of the game from different territories aren&#8217;t always compatible with each other which can make opponents difficult to find.</p>
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<p>Men of War&#8217;s graphics and audio are nothing special, although the sound effects are good enough that you can distinguish noises as subtle as an enemy soldier crawling through the grass to throw an antitank grenade. The music is repetitive and becomes annoying due to the prolonged nature of the missions. Furthermore, the pathetic English-language voice acting, when combined with awkward character animations, makes for some unintentionally hilarious cutscenes that don&#8217;t mesh with the game&#8217;s otherwise gritty mood. One nice thing about the visuals is the inclusion of some greenery, in contrast to the traditional WWII palate of dirt brown and rubble gray. Overall, though, the graphics don&#8217;t compare too favorably with recent RTS games.</p>
<p>From the direct-control feature to the lovingly replicated historical vehicles, Men of War is full of well-crafted details that should make it especially appealing to history buffs. The steep learning curve alone will be enough to keep some players from enjoying everything that Men of War has to offer, but the reward for perseverance is a WWII campaign experience like no other game on the market.</p>
<p><span class="gstext10"><em>Editor&#8217;s Note: The preceding review replaces the Men of War review that was originally posted on GameSpot, which was found to contain a number of factual inaccuracies. We regret the error.</em></span></p>
<p><span class="gstext10">Source [GameSpot]<em> </p>
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		<title>Codename Panzers: Cold War Review</title>
		<link>http://www.geope.com/codename-panzers-cold-war-review/</link>
		<comments>http://www.geope.com/codename-panzers-cold-war-review/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 10:00:04 +0000</pubDate>
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				<category><![CDATA[PC]]></category>
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		<description><![CDATA[While Germany&#8217;s estimable Panzer tanks may have gone the way of the dodo at the end of World War II, that little fact doesn&#8217;t seem to matter much to InnoGlow (formerly Stormregion). The developer has pushed history under the bus with Codename Panzers: Cold War, the third release in the series of real-time strategy games [...]]]></description>
			<content:encoded><![CDATA[<div class="story_body">
<p>While Germany&#8217;s estimable Panzer tanks may have gone the way of the dodo at the end of World War II, that little fact doesn&#8217;t seem to matter much to InnoGlow (formerly Stormregion). The developer has pushed history under the bus with Codename Panzers: Cold War, the third release in the series of real-time strategy games and the first to take the franchise beyond the war that gave us the A-bomb and the Andrews Sisters. But an offbeat name is the least of the problems that gamers have to deal with here. Formulaic design and tactical limitations make the game a mostly frustrating experience, even if you couldn&#8217;t care less about the historical accuracy of the game&#8217;s title.</p>
<div class="embscreen_large"><img class="thumb" src="http://image.com.com/gamespot/images/2009/082/reviews/938605_20090324_embed001.jpg" alt="" /></p>
<p class="embscreen_caption">The ability to call in jet support is a nice plus that didn&#8217;t exist back when Codename Panzers actually featured Panzers.</p>
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<p> Veterans of either of the two previous Codename Panzers games won&#8217;t find many surprises here, as the game is a straight-up rehash of the 2002 and 2004 predecessors. The only differences are in the storyline, which has been moved forward a few years. Instead of once more refighting the Second World War on those oh-so-familiar battlefields, you now scrap it up through an alternate-history Cold War. In this reality, the Soviet blockade of Berlin in 1949 turns into a hot war. Sooner than you can say <em>do svidaniya</em> to the uneasy peace that has held since 1945, Soviet troops and tanks are rolling into West Germany, and World War III is under way. The four-chapter solo campaign features slices of this conflict from across central Europe. You first guide Yank NATO troops under Lt. Douglas Kirkland and then take charge of forces under the command of German WWII veteran Hans Von Groebel. Two- to eight-man multiplayer is also offered via GameSpy online and LAN, with game modes such as team deathmatch and domination.</p>
<p>Gameplay also sticks close to the franchise essentials. Battles remain fairly small-scale, especially in comparison to a typical RTS game, where dozens if not hundreds of units face off in battles. Here, you generally control no more than a handful of tanks, companies of soldiers, and APCs at a time, along with a few special locations, such as helicopter pads where you order reinforcements and medical tents that can mass-heal troops. This keeps things simple, making the game ideal for a beginner RTS gamer or an old hand who likes to play something straightforward every now and then. Difficulty levels support this, too. Easy is actually easy, to the point where you can breeze through missions without losing more than one or two units, while hard and ultra are murderously challenging. This is a welcome change from many other WWII-era RTS games, which seem to delight in punishing gamers with insane difficulty even on the easiest settings.</p>
<p>But it all plays out way too formulaically. Campaign missions offer cliched WWII RTS objectives, such as protecting allied convoys, destroying bases, defending locations for set periods of time, and so forth. Settings also include a lot of old standards, such as rustic villages, railway yards, and rainy forests. Unit selection is limited. You generally have just a few choices to make when loading up for a mission. Mostly, you get only the basics. So your choices are limited to troops like SMG squads, bazooka teams, and mine-clearing engineers, and a few types of tanks with various weaponry and armor. Units can be tricked out with tweaks like AA guns and flamethrowers, although there isn&#8217;t much in the way of customization. There is little room to experiment with unit deployment, anyway. Most levels involve direct assaults up roads or pathways. Every time you need to use a particular unit&#8217;s special ability, it&#8217;s glaringly obvious what you need to do. If, for example, you receive an emergency airdrop of engineers, you know right away that there must be a minefield nearby that they need to sweep.</p>
<p>Lack of choice keeps everything straight and to the point, although this also means that you start experiencing deja vu after just a few scenarios due to all the repetition. All you really have to learn is the importance of healing and repairing. If you back up frontline assault troops with a squad of medics, you have instant healing on demand during battles. If you send out an APC or two with every tank column, you can repair damage dealt to your armor on the fly. There are limits to how much can be fixed up, of course, but the repairing/healing range is so extreme that you can situate medics and APCs well behind the fray and still provide loads of support to the poor suckers taking direct fire. This almost gives the game a sci-fi vibe, because it seems absurd that assistance can be rendered from such a long way off in battles taking place during the late 1940s and early 1950s. Healing and repairing appear to be immediately transported to units in need, courtesy of crosses and metal plates that fly through the air between units. It looks like they&#8217;re beaming the help over, which doesn&#8217;t give the game much of a WWII or Cold War feel.</p>
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<p> Visuals and sound provide more atmosphere, albeit at a price. This is a big-time performance pig, even when you&#8217;re running the game with one of the most powerful video cards on the planet. While missions are real lookers, with great fire and smoke special effects and tons of detail in unit and building explosions, all of these goodies routinely drop the frame rate into the single digits even on a video card like a top-of-the-line 4870 X2. At least the frame rate never gets so bad that the action stutters. Missions are always playable, although in a slo-mo fashion. So this can be lived with, if you have a killer rig. Playing the game with a system that meets only the base system requirements probably wouldn&#8217;t be a smart idea. Audio is also impressive, due to a lot of bombast that makes combat seem chaotic even when you&#8217;ve got just a couple of squads shooting it out onscreen. The only annoyance here is that too many people talk at the same time during battles. Sure, this is more realistic than one guy piping up for an entire battalion and giving an order acknowledgment. But having a dozen soldiers scream, groan, yell threats, make smart-aleck quips, and say yessir at the same time doesn&#8217;t seem like much of an improvement.</p>
<p>Panzers may roll on into the 1950s in Codename Panzers: Cold War, but the game itself too often grinds to a halt thanks to a reliance on simplicity that makes it too predictable. Only the alternative-history angle is of any real interest and solely to better-dead-than-red types who think we should have fought the commies right away instead of waiting four decades for them to implode economically.</p>
<p>Source [GameSpot]</p>
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		<title>Ready at Dawn readying new PSP God of War? (News)</title>
		<link>http://www.geope.com/ready-at-dawn-readying-new-psp-god-of-war-news/</link>
		<comments>http://www.geope.com/ready-at-dawn-readying-new-psp-god-of-war-news/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 14:50:18 +0000</pubDate>
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		<guid isPermaLink="false">http://www.geope.com/?p=407</guid>
		<description><![CDATA[What we heard: Speaking with GameSpot in May 2008, Ready at Dawn cofounder and creative director Ru Weerasuriya expressed a measure of doubt over whether his studio would return to the PSP. The news came as some disappoint to game-starved PSP owners, considering the independent developer&#8217;s success in 2006 with Daxter and 2008 with God [...]]]></description>
			<content:encoded><![CDATA[<p><strong>What we heard:</strong> Speaking with GameSpot in May 2008, Ready at Dawn<img class="alignright" src="http://image.com.com/gamespot/images/2009/057/ChainsofOlympus353_embed.jpg" alt="" width="180" height="135" /> cofounder and creative director Ru Weerasuriya expressed a measure of doubt over whether his studio would return to the PSP. The news came as some disappoint to game-starved PSP owners, considering the independent developer&#8217;s success in 2006 with Daxter and 2008 with God of War: Chains of Olympus, arguably two of the best titles for Sony&#8217;s handheld.</p>
<p>Chin up, PSP gamers, as Ready at Dawn may not be done with the platform after all. Joystiq reports today it has received word from a &#8220;trusted source&#8221; that Sony has commissioned a new PSP installment in its wildly successful God of War franchise, developed by none other than&#8230;Ready at Dawn. While details on the title were not revealed, the gaming blog&#8217;s source indicated that Ready at Dawn may have something to show at this year&#8217;s Electronic Entertainment Expo, which will take place at the Los Angeles Convention Center June 2-4.</p>
<p> <u style="display:none"></p>
<p> </u> The situation is entirely plausible. On the developer&#8217;s own blog in December, Ready at Dawn commented on the recent holiday sales success of Chains of Olympus and Daxter, saying, &#8220;Maybe we should reconsider this whole &#8216;no more PSP games&#8217; thing because we seem to be pretty good at it.&#8221;</p>
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<p>Ready at Dawn has also said it is at work on two separate titles. One of those games appears to be an original title for the Xbox 360 and PlayStation 3, if a since-removed LinkedIn update by a Ready at Dawn lighting artist is to be believed. The other project, however, is shrouded in mystery, as job listings on the developer&#8217;s Web site only serve to support an in-development title for the Xbox 360, PS3, and PC.</p>
<p><strong>The official story:</strong> &#8220;It&#8217;s all just rumor and speculation at this point.&#8221;&#8211;A Sony representative.</p>
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<p><strong>Bogus or not bogus?:</strong> God of War is a franchise that begs for sequels, regardless of what platform they may be for. If Ready at Dawn is waffling on its position to abandon the PSP, it seems highly likely Sony would be falling over itself to once again hand off its coveted franchise to the proven studio. Tentative not bogus.</p>
<ul style="display:none">
<li></li>
</ul>
<p>Source [GameSpot]</p>
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		<title>Warhammer 40,000: Dawn of War II Review (PC)</title>
		<link>http://www.geope.com/warhammer-40000-dawn-of-war-ii-review-pc/</link>
		<comments>http://www.geope.com/warhammer-40000-dawn-of-war-ii-review-pc/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 11:30:05 +0000</pubDate>
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		<guid isPermaLink="false">http://www.geope.com/?p=354</guid>
		<description><![CDATA[Warhammer 40,000: Dawn of War II is a fun and fascinating game with a bit of an identity crisis. In one corner you have an explosively intense multiplayer real-time strategy experience, brimming with savagely satisfying competition. In the other, you have an odd and somewhat enjoyable single-player campaign that plays more like an action role-playing [...]]]></description>
			<content:encoded><![CDATA[<div class="story_body">
<p>Warhammer 40,000: Dawn of War II is a fun and fascinating game with a bit of an identity crisis. In one corner you have an explosively intense multiplayer real-time strategy experience, brimming with savagely satisfying competition. In the other, you have an odd and somewhat enjoyable single-player campaign that plays more like an action role-playing game than an RTS. The relationship between these two disparate entities is superficial; the structure and gameplay of the campaign has little in common with that of your skirmishes against other players or the computer. It&#8217;s a bizarre dichotomy that doesn&#8217;t always work, but online play is so deeply rewarding that the scattered campaign missteps are easily forgiven.</p>
<div class="embscreen_large"><span class="{'caption':'Slugga+boyz+are+no+match+for+the+gigantic+carnifex.','path':'2009\/050\/reviews\/945727_20090220_embed002.jpg','img':'2','pid':945727,'sid':6205011}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/050/reviews/945727_20090220_embed002.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'Slugga+boyz+are+no+match+for+the+gigantic+carnifex.','path':'2009\/050\/reviews\/945727_20090220_embed002.jpg','img':'2','pid':945727,'sid':6205011}">Slugga boyz are no match for the gigantic carnifex.</span></p>
</div>
<p>The first question that you might ask yourself as you play Dawn of War II&#8217;s lengthy campaign may very well be: Where does the strategy come in? It&#8217;s certainly not your typical RTS experience, putting you in control of up to four squads of Space Marines (and only Space Marines) and sending you off to exterminate your Ork, Eldar, and Tyranid foes. You won&#8217;t be building a base or churning out units, but rather maneuvering your few commander-led squads around the map (likely as a single group) and beating up the beasties that stand between you and your mission objectives. Your goals may entail capturing a particular structure, recovering a stolen object, or even defeating an end-level boss(!). How&#8217;s that for defying genre conventions?</p>
<p>This relatively simple gameplay is not what you&#8217;d expect from a strategy game, and strategy fans, including those who adored Dawn of War II&#8217;s illustrious predecessor, will be disappointed that the &#8220;S&#8221; is missing from &#8220;RTS&#8221; in this instance. That&#8217;s because the campaign is more akin to an action RPG, and if you look at it from this perspective, you&#8217;re more likely to enjoy the journey. The game isn&#8217;t going to dissuade you from that approach; the elements of a role-playing game are all accounted for. You will level up your squads and earn new abilities and bonuses, collect items and loot on the battlefield, and spend time between battles equipping your commanders with the various armor sets and weapons that you earn. With these RPG mechanics come the usual addictive loot-hoarding and unit personalization, what with various skill paths from which to choose and usable items that your commanders can equip.</p>
<p>Thus, Dawn of War II&#8217;s single-player campaign isn&#8217;t really strategic at all, but you will make tactical decisions that move beyond simple mouse clicking. In a mechanic pulled from the developer&#8217;s own Company of Heroes, some squads can lay down suppressive fire, which slows your targets and hinders them from a quick escape. Units can be garrisoned or take cover behind certain objects, a mechanic easy to implement thanks to a slick interface and simple but effective visual feedback. However, the most important facet of a successful battle is your familiarity with each commander&#8217;s unique abilities. Whether it is one&#8217;s rally cry or another&#8217;s jump-pack-powered stomp, effective use of skills (along with items such as grenades and satchel charges) is not only your key to victory, but also a visual and sonic delight. Seeing a dreadnought squash a ripper swarm, or a lictor alpha yank a powerless assault marine with its lethal flesh hooks, is enjoyably violent and makes battles fun to watch.</p>
<div class="embscreen_large"><span class="{'caption':'The+campaign+may+be+limited+to+one+race%2C+but+it+sends+you+to+three+different+planets%2C+including+Typhon+Primaris.','path':'2009\/050\/reviews\/945727_20090220_embed003.jpg','img':'3','pid':945727,'sid':6205011}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/050/reviews/945727_20090220_embed003.jpg" alt="" /></span> <em style="display:none"><a href="http://www.unpourcentdinspiration.fr/?my_sister_s_keeper">My Sister&#8217;s Keeper film</a></em> </p>
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<p>It takes a while for the campaign to rev up, but even once it is in full swing, some tedium will eventually set in. You&#8217;ll visit the same maps many times and fight the same enemies, and though the prospect of loot and new abilities will keep you pushing forward and trying out new options, you&#8217;ll long for some more traditional RTS gameplay to mix things up. You&#8217;ll also wish for a stronger tale to glue it all together, but in a surprising move by a developer known for great storytelling, the yarn unravels one or two interesting threads (including the surprising origins of your dreadnought commander) but is little more than a reason to throw a bunch of Warhammer 40K units together and watch them tear each other to bits.</p>
<p>For a different approach, you can invite a friend to play campaign missions cooperatively, and though this option is welcome, its implementation could have used some tweaking. Dawn of War II provides no co-op matchmaking option, so you&#8217;ll need to know the Windows Live ID of your prospective companion to explore that possibility. Also bear in mind that though the game&#8217;s host will reap the persistent experience and loot rewards, the guest will leave everything behind when returning to his or her own campaign. It&#8217;s fun to play with a friend, though. You split command duties with your partner, so the moment-to-moment gameplay requires less micromanagement but gives you more leeway to play around with tactical options.</p>
<p>Dawn of War II&#8217;s multiplayer component couldn&#8217;t be more different from its single-player campaign. For those interested in the joys of online competition, you’ll find an exciting, brutal, and highly competitive strategy experience awaiting you online. It&#8217;s more traditionally structured than the campaign, in the sense that you will manage some resources and churn out some units of your own choosing from a base structure. It&#8217;s also more strategic, as is obvious from the moment you enter the multiplayer menus. You have four races to choose from: Space Marines, Orks, Eldar, and Tyranid. Once you&#8217;ve selected a race, you choose from one of three commanders, each with a particular role to play in battle. A Tyranid ravener alpha can dig tunnels, granting your units quick travel when you most need it; an Eldar warlock will embolden the front lines with its powerful spells. Not only does each race come with its own strengths and weaknesses, but your choice of commander (and the accompanying abilities) will further determine the appropriate play style. There are a lot of different ways to play, and many of the different strategies make themselves obvious in just a few hours of play.</p>
<div class="embscreen_large"><span class="{'caption':'The+hive+tyrant%27s+halitosis+is+even+more+pungent+when+you+equip+seismic+roar.','path':'2009\/050\/reviews\/945727_20090220_embed004.jpg','img':'4','pid':945727,'sid':6205011}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/050/reviews/945727_20090220_embed004.jpg" alt="" /></span></p>
<p class="embscreen_caption"><span class="{'caption':'The+hive+tyrant%27s+halitosis+is+even+more+pungent+when+you+equip+seismic+roar.','path':'2009\/050\/reviews\/945727_20090220_embed004.jpg','img':'4','pid':945727,'sid':6205011}">The hive tyrant&#8217;s halitosis is even more pungent when you equip seismic roar.</span></p>
</div>
<p>Those strategies are incredibly important, because Dawn of War II strips away the base building of traditional RTSs and puts the burden of success directly on how well you manage your units and how efficiently you exert control over the moment-to-moment proceedings of the match. You&#8217;ll still queue up your units at a home structure, but resource gathering is inextricably tied to the action, given that you must capture control nodes scattered around the map to generate power and requisition. Actually, you might say that there are three resources: to activate certain global powers, you must fill a gauge by slaying enemy units.</p>
<p>This structure forces you immediately into the thick of action, and you might even encounter your foe in the first minute of play, should you both rush for the same node. Knowing the strengths of your squads is the only way to survive. A shielded hive tyrant and ripper swarm can soak up a lot of damage, so it might be best to capture the node first before assaulting units jockeying for the same position. On the other hand, Eldar enthusiasts may want to off the enemy with a few fire prisms before attempting capture. Throw in equippable skills and items for your commander and squads, and you&#8217;ve got a recipe for intense action spread across the entire map. Indeed, Dawn of War II&#8217;s multiplayer matches are insanely fun even when you&#8217;re on the losing side because you&#8217;re constantly engaged with every facet of gameplay at any given moment.</p>
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<p> This is especially true in the game&#8217;s awesome six-player team battles because triumph comes by way of Dawn of War II&#8217;s victory nodes, which must be captured in addition to those that contain resources. Like in the Battlefield series of first-person shooters, capturing one of these positions causes the opposing team&#8217;s point total to diminish. The more victory points you hold, the faster your foe&#8217;s points bleed away, and you win the match by stripping them down to zero. A closely fought match retains its powerful vigor for the duration, and the longer you fight, the more likely you&#8217;ll see some of the game&#8217;s most impressive units and abilities. A lumbering carnifex sporting a venom cannon is a sight to behold in the fury of battle, and the looming sight of a looted tank covered in makeshift spikes is both imposing and amusing. The well-designed maps are the perfect size for these skirmishes, though the small number of maps&#8211;seven in all&#8211;is disappointing. Likewise, there aren&#8217;t any large-scale free-for-alls: At release, Dawn of War II&#8217;s multiplayer maps support only one-versus-one and three-versus-three matches. Fortunately, the unpredictable nature of the gameplay keeps the maps feeling fresh, as does the keen artificial intelligence, should you limit your fight to computer-controlled commanders.</p>
<div class="embscreen_large"><span class="{'caption':'You+can+paint+your+online+army.+Remember%3A+The+Tyranids+prefer+color+coordination.','path':'2009\/050\/reviews\/945727_20090220_embed005.jpg','img':'5','pid':945727,'sid':6205011}"> <img class="thumb" src="http://image.com.com/gamespot/images/2009/050/reviews/945727_20090220_embed005.jpg" alt="" /></span><br />
<form style="display:none"><a href="http://www.turtlesurvival.org/?phantasm_iv_oblivion">Phantasm IV: Oblivion trailer</a></form>
</p>
<p class="embscreen_caption"><span class="{'caption':'You+can+paint+your+online+army.+Remember%3A+The+Tyranids+prefer+color+coordination.','path':'2009\/050\/reviews\/945727_20090220_embed005.jpg','img':'5','pid':945727,'sid':6205011}">You can paint your online army. Remember: The Tyranids prefer color coordination.</span></p>
</div>
<p>Dawn of War II&#8217;s impressive production values enhance the intensity of your encounters. The game looks great across the board, from its outstanding destructible environments, to shimmering ambient lighting, to remarkable unit animations that make every battle look as though the entire war hinges on it. Although zooming in close to units isn&#8217;t very helpful from a gameplay perspective, doing so reveals a wealth of terrific details, such as the rusted plating on dreadnoughts or a hormagaunt&#8217;s chillingly sharp talons. Explosions, warp blasts, and other special effects not only look great, but also sound absolutely phenomenal. A barrage of intense battle sounds will burst from your speakers, but individual touches such as the way Orks call out &#8220;dakka dakka dakka&#8221; as they fire their weapons emerge with clarity. Assisted by a cinematic orchestral soundtrack that swells with drama without overreaching, the sound design provides a constant stream of audio feedback that puts you in the thick of the action without crossing the lines of good taste.</p>
<p>How you approach Dawn of War II depends on what you&#8217;re looking for in a real-time strategy game. If you&#8217;re looking for an incredibly fun and intense multiplayer and single-player skirmish experience, few RTSs provide combat this exciting and dynamic. If you were hoping for a similarly dynamic campaign mode, you&#8217;ll find that the strategy has been mostly stripped away in favor of role-playing elements. This divide may help the game appeal to a wider audience, but it also leads to an identity crisis that Dawn of War II never comes to grips with. Regardless, this is a game that real-time strategy lovers should play, if not for the loot-happy leveling of the campaign, then certainly for the constantly enjoyable online component that will keep you glued to the screen for hours at a time.</p>
<p>
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<p> Source [GameSpot]</p>
</div>
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		<title>First WAR Expansion Announced (PC)</title>
		<link>http://www.geope.com/first-war-expansion-announced-pc/</link>
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		<pubDate>Fri, 30 Jan 2009 19:51:45 +0000</pubDate>
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		<guid isPermaLink="false">http://www.geope.com/?p=264</guid>
		<description><![CDATA[Amadeus divx Mythic Entertainment has officially announced its first completely free expansion for Warhammer Online: Age of Reckoning today. The biggest news is the announcement of two new character classes: the Dwarf Slayer and the Orc Choppa. Dubbed Call to Arms, the new content will be rolled out over the &#8220;next few months&#8221; and will [...]]]></description>
			<content:encoded><![CDATA[<p> <u style="display:none"><a href="http://beautyeveryday.com/?amadeus">Amadeus divx</a></u> <span class="autolink">Mythic Entertainment</span> has officially announced its first completely free expansion for <em><span class="autolink">Warhammer Online: Age of Reckoning</span></em> today. The biggest news is the announcement of two new character classes: the Dwarf Slayer and the Orc Choppa. Dubbed <em>Call to Arms</em>, the new content will be rolled out over the &#8220;next few months&#8221; and will consist of a new RvR dungeon zone called Land of the Dead, three new live events, and the arrival of the official <em>WAR</em> forums.</p>
<p style="display:none"><a href="http://netchick.net/?safehouse">Safehouse trailer</a></p>
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<div class="imageInlineCenter" style="width: 450px;"><img src="http://pcmedia.gamespy.com/pc/image/article/949/949351/warhammer-online-age-of-reckoning-20090129014643204.jpg" border="0" alt="" width="450" height="495" align="center" /></p>
<div class="inlineImageCaption" style="width: 450px;">&#8220;Get to da Choppa!&#8221;</div>
</div>
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<p> <!--- end image div --><br />
Our resident MMO expert, Allen Rausch, will be posting his in-depth look at the expansion later today, but until then, what do all you <em>WAR</em> players think of the announcement? It&#8217;s excellent to hear that Call to Arms will not cost the playerbase any extra cash, but how long do you think it will be until a super-sized retail expansion pack for <em>WAR</em> is announced?</p>
<p>Source [ GameSpy ]</p>
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